PVP Update

Hello all,

Today's update includes some hefty PVP changes, like a new Competitive PVP Lobby, a new Practice Mode, and several new maps. We have also conceived some stability improvements to address lag issues.

COMPETITIVE LOBBY



This competitive lobby is for serious players only - level 20 and above. It is found at the left side of spawn and offers a different set of gamemodes and different rewards.

The Competitive Lobby:
  • Features Defusal, Elimination, and Practice modes, as well as the Dust II scenarios
  • Has 25% higher post-match rewards per game
  • Will penalize you if you quit mid-game by forfeiting 50% of your earned rewards

The normal PVP lobby:
  • Features Demolition, Team Deathmatch, Arms Race, TDM Random Spawns, and Free-For-All modes, as well as all other scenarios
  • Will no longer penalize you by subtracting 20% of rewards if you quit mid-game

There is currently no stat tracking or ranking systems yet, but they are due to come in a future update.

NEW MODE: PRACTICE



The Practice mode is a variant of the Team Deathmatch mode. It can be accessed only in the Competitive Lobby, as it has more complex rules. It can be played on: Dust, Dust II, Train, Cache, Overgrown

The game lasts up to 4 rounds, but it will end after 3 if one team manages to snatch 3 wins in a row. The team that scores the most kills in each round will win the round. In the first round, everyone starts with $2000 to distribute to their loadouts. Every additional round, everyone earns an additional $2000.

Winning in this mode requires understanding of different weapon types and loadouts, and because it involves such a wide range of combat scenarios, it is a great way to practice for competitive play.

NEW MODE: DEMOLITION



The Demolition mode is identical to the previous Defusal mode, but it occurs only on one-bombsite maps. Unlike Defusal, it is available only in the normal PVP lobby rather than the competitive lobby, as its simple mechanics are suitable for casual play. It can be played on: Lake, St. Marc, Shortdust, Shorttrain, Bank

NEW MAP: ACUMEN (Defusal)



A military port-styled map set on the Hostile island. It features a variety of environments, from close-quarters tunnels to utterly wide-open areas, to make room for a diversity of playstyles.

NEW MAP: AZTEC (Defusal)



A temple-themed Defusal map based on the map formerly available in CS:GO.

NEW MAP: BLACKGOLD (Defusal, Arms Race)



A Defusal and Arms Race map set on an oil rig, based on the Operation Hydra map from CS:GO.

NEW MAP: HARDHAT (Free-For-All)



Previously showcased in the Independence Day event, this Call of Duty inspired map features a complex layout and a lot of open areas for all kinds of weapons to excel in.

NEW MAP: VOLCANO (Free-For-All)



Previously showcased in the Independence Day event, this map is set at a volcano and greatly emphasizes long-range combat.

REWORKED MAP: DUST II (Defusal, Practice, Team Deathmatch, TDM Random Spawns, Scenarios)



Dust II has gotten a new makeover to improve both its aesthetics and gameplay. The remake is inspired by the new Dust II map from CS:GO and is sure to make your Rush B experience that much better.

The map also features reworked spawns for the TDM Random Spawns mode, and both its normal and scenario versions have been added to Practice Mode.

PLAYLIST CHANGES

  • Hydrodam: No longer available in Team Deathmatch
  • Cache: Now available in Defusal
  • Bank: Now available in Demolition
  • Normandy: No longer available in Elimination
  • Stalingrad: No longer available in Elimination

OTHER CHANGES

  • Fixed Team Deathmatch sometimes reporting the wrong winning team
  • Added a team kill counter that displays at the end of a Team Deathmatch or Practice Mode round
  • Defusal Mode now uses a Defuse Kit as its icon
  • Temporarily removed Infected for a future rework and to free up space in spawn for the Competitive Lobby
  • Ended the Independence Day event
  • Removed block editing permissions from staff members in the arena world to prevent griefing map objects like paintings, item frames, or armor stands (temporary solution to stop DustII from being de_stroyed, until we figure out something better. This also fixes staff going through restricted areas in Mob-Arena maps)
  • Added some security measures to the Wordpress website to avoid brute-force attacks, which should in turn reduce strain on the MySQL server and resolve lag spike issues

Discuss this on our forum

Stability Improvements

Hello all,

First of all, I want to apologize for my lack of activity recently. I am currently limited by real-life obligations and might not have as much time to update the server. I will try to hand some more power to our higher staff members in the coming days so they can keep the server awesome while I more or less resign to a supportive developer and overseer role for the next few months.

For today, though, I would like to roll out some minor stability improvements, fixes to issues that were introduced in our rushed attempt to provide 1.13 support. This should fix the BungeeCord crashing bugs plaguing the server for the last few days (and demanding a manual restart each time it happens).

For the time being you still have to download a separate resource pack to play on the server using 1.13.

I used to provide a custom system that automatically installed the right resource pack version back in the 1.8-1.9 days, but now things are more complicated as we now have multiple underlying servers and have to send resource packs at the proxy level to ensure that switching servers does not require the full reloading of the pack. So you need to wait for now while we find an external source to solve the problem. (We still recommend using 1.12 if possible.)

CHANGES
  • Updated Bungeecord to latest Spigot build
  • Updated Viaversion to latest release so the 1.13 experience is more bearable
  • Updated Linux packages in server (including Apache webserver and MySQL database) to hopefully improve stability

Discuss this on our forum

Forth of July Events!

Hello all,

Today is Forth of July, or the American Independence Day! As an American-based server, GunColony will celebrate this holiday with two limited-time events, where you will learn about American history and get to use American weapons, all while having great fun!

PVP MODE EVENT

  • High intensity free-for-all combat on distinctly different maps: Volcanic, Nuketown, and Hardhat (new)
  • Your shop will contain a huge array of American weapons
  • Regular Free For All game rules apply
  • Vote for Free For All – Scenario Mode to play the event

MOB ARENA EVENT

  • We have released the Volcanic map to celebrate Forth of July!
  • 5 new Bosses that reflect various events in American history – see them for yourself!
  • 4 new boss skills, mostly focused on summoning abilities and are most dangerous with multiple players in the match
  • 7 new mini-bosses – there is now a mini-boss wave before each boss wave! Eliminate the mini boss before the main boss spawns to avoid having to deal with both of them at once
  • 3 dangerous new mobs: cowboys, fast leather cap zombies, and shielded vindicators

IMPROVEMENTS & BUG FIXES

  • Volcanic will be removed from PVP soon due to its release as a new Mob-Arena map; this is the last call to play it!
  • Blackheart removed from Mob-Arena lobby rotation; you can still access it with the join command
  • Improved layout of the Lab map, fixing an exploit, reducing instances of stuck mobs, and giving the player a lot more information of their surroundings to act ahead
  • Boss projectile skills (Arrows, Fireballs, etc.) are now slightly easier with lower player counts
  • Being above or below the Wall skills (Wall, Wall of Frost, Shockwave) will no longer result in being hit (you need to be at least 2 blocks above or below the wall’s starting location to avoid damage)
  • Mob aggro range increased to 80 blocks from 64 – this makes ghasts lock onto players a lot more quickly. Mob spawning range remains unchanged
  • If a Mob-Arena wave specifies custom spawnpoints, its mobs will now spawn at every one of these spawnpoints regardless of if a player is within proximity or not
  • Fixed a bug where the custom spawn feature in Mob-Arena sometimes has no effect
  • Fixed a bug where stone head mobs never lose the degraded cobblestone head until dying
  • Fixed a bug where the Shockwave skill did not properly make the boss retarget onto the player like intended
  • Fixed a bug where mobs would sometimes attempt to chase spectators after killing them for long periods of time