New Staff Members

Hello all,

In order to better manage the server and produce higher quality content, we are welcoming a few new staff members to our team and promoting existing ones.

STAFF PROMOTIONS

ryanmoneyman - Promoted to Trial Moderator

Helodermas - Promoted to Trial Moderator

Montymarks - Promoted to Trial Moderator

stevehappy321 - Promoted to Trial Moderator

ninja7warrior - Promoted to Trial Builder

Hobocat_15 - Promoted to Trial Builder

awesomepetie35 - Promoted to Moderator

pale1 - Given moderating permissions

Huge thanks to our staff team for making our server as clean and beautiful as it is, and I can't wait to see what we will be able to accomplish next!

Discuss this on our forum

PVP Update

Hello all,

Today's update includes some hefty PVP changes, like a new Competitive PVP Lobby, a new Practice Mode, and several new maps. We have also conceived some stability improvements to address lag issues.

COMPETITIVE LOBBY



This competitive lobby is for serious players only - level 20 and above. It is found at the left side of spawn and offers a different set of gamemodes and different rewards.

The Competitive Lobby:
  • Features Defusal, Elimination, and Practice modes, as well as the Dust II scenarios
  • Has 25% higher post-match rewards per game
  • Will penalize you if you quit mid-game by forfeiting 50% of your earned rewards

The normal PVP lobby:
  • Features Demolition, Team Deathmatch, Arms Race, TDM Random Spawns, and Free-For-All modes, as well as all other scenarios
  • Will no longer penalize you by subtracting 20% of rewards if you quit mid-game

There is currently no stat tracking or ranking systems yet, but they are due to come in a future update.

NEW MODE: PRACTICE



The Practice mode is a variant of the Team Deathmatch mode. It can be accessed only in the Competitive Lobby, as it has more complex rules. It can be played on: Dust, Dust II, Train, Cache, Overgrown

The game lasts up to 4 rounds, but it will end after 3 if one team manages to snatch 3 wins in a row. The team that scores the most kills in each round will win the round. In the first round, everyone starts with $2000 to distribute to their loadouts. Every additional round, everyone earns an additional $2000.

Winning in this mode requires understanding of different weapon types and loadouts, and because it involves such a wide range of combat scenarios, it is a great way to practice for competitive play.

NEW MODE: DEMOLITION



The Demolition mode is identical to the previous Defusal mode, but it occurs only on one-bombsite maps. Unlike Defusal, it is available only in the normal PVP lobby rather than the competitive lobby, as its simple mechanics are suitable for casual play. It can be played on: Lake, St. Marc, Shortdust, Shorttrain, Bank

NEW MAP: ACUMEN (Defusal)



A military port-styled map set on the Hostile island. It features a variety of environments, from close-quarters tunnels to utterly wide-open areas, to make room for a diversity of playstyles.

NEW MAP: AZTEC (Defusal)



A temple-themed Defusal map based on the map formerly available in CS:GO.

NEW MAP: BLACKGOLD (Defusal, Arms Race)



A Defusal and Arms Race map set on an oil rig, based on the Operation Hydra map from CS:GO.

NEW MAP: HARDHAT (Free-For-All)



Previously showcased in the Independence Day event, this Call of Duty inspired map features a complex layout and a lot of open areas for all kinds of weapons to excel in.

NEW MAP: VOLCANO (Free-For-All)



Previously showcased in the Independence Day event, this map is set at a volcano and greatly emphasizes long-range combat.

REWORKED MAP: DUST II (Defusal, Practice, Team Deathmatch, TDM Random Spawns, Scenarios)



Dust II has gotten a new makeover to improve both its aesthetics and gameplay. The remake is inspired by the new Dust II map from CS:GO and is sure to make your Rush B experience that much better.

The map also features reworked spawns for the TDM Random Spawns mode, and both its normal and scenario versions have been added to Practice Mode.

PLAYLIST CHANGES

  • Hydrodam: No longer available in Team Deathmatch
  • Cache: Now available in Defusal
  • Bank: Now available in Demolition
  • Normandy: No longer available in Elimination
  • Stalingrad: No longer available in Elimination

OTHER CHANGES

  • Fixed Team Deathmatch sometimes reporting the wrong winning team
  • Added a team kill counter that displays at the end of a Team Deathmatch or Practice Mode round
  • Defusal Mode now uses a Defuse Kit as its icon
  • Temporarily removed Infected for a future rework and to free up space in spawn for the Competitive Lobby
  • Ended the Independence Day event
  • Removed block editing permissions from staff members in the arena world to prevent griefing map objects like paintings, item frames, or armor stands (temporary solution to stop DustII from being de_stroyed, until we figure out something better. This also fixes staff going through restricted areas in Mob-Arena maps)
  • Added some security measures to the Wordpress website to avoid brute-force attacks, which should in turn reduce strain on the MySQL server and resolve lag spike issues

Discuss this on our forum

Stability Improvements

Hello all,

First of all, I want to apologize for my lack of activity recently. I am currently limited by real-life obligations and might not have as much time to update the server. I will try to hand some more power to our higher staff members in the coming days so they can keep the server awesome while I more or less resign to a supportive developer and overseer role for the next few months.

For today, though, I would like to roll out some minor stability improvements, fixes to issues that were introduced in our rushed attempt to provide 1.13 support. This should fix the BungeeCord crashing bugs plaguing the server for the last few days (and demanding a manual restart each time it happens).

For the time being you still have to download a separate resource pack to play on the server using 1.13.

I used to provide a custom system that automatically installed the right resource pack version back in the 1.8-1.9 days, but now things are more complicated as we now have multiple underlying servers and have to send resource packs at the proxy level to ensure that switching servers does not require the full reloading of the pack. So you need to wait for now while we find an external source to solve the problem. (We still recommend using 1.12 if possible.)

CHANGES
  • Updated Bungeecord to latest Spigot build
  • Updated Viaversion to latest release so the 1.13 experience is more bearable
  • Updated Linux packages in server (including Apache webserver and MySQL database) to hopefully improve stability

Discuss this on our forum

Forth of July Events!

Hello all,

Today is Forth of July, or the American Independence Day! As an American-based server, GunColony will celebrate this holiday with two limited-time events, where you will learn about American history and get to use American weapons, all while having great fun!

PVP MODE EVENT

  • High intensity free-for-all combat on distinctly different maps: Volcanic, Nuketown, and Hardhat (new)
  • Your shop will contain a huge array of American weapons
  • Regular Free For All game rules apply
  • Vote for Free For All – Scenario Mode to play the event

MOB ARENA EVENT

  • We have released the Volcanic map to celebrate Forth of July!
  • 5 new Bosses that reflect various events in American history – see them for yourself!
  • 4 new boss skills, mostly focused on summoning abilities and are most dangerous with multiple players in the match
  • 7 new mini-bosses – there is now a mini-boss wave before each boss wave! Eliminate the mini boss before the main boss spawns to avoid having to deal with both of them at once
  • 3 dangerous new mobs: cowboys, fast leather cap zombies, and shielded vindicators

IMPROVEMENTS & BUG FIXES

  • Volcanic will be removed from PVP soon due to its release as a new Mob-Arena map; this is the last call to play it!
  • Blackheart removed from Mob-Arena lobby rotation; you can still access it with the join command
  • Improved layout of the Lab map, fixing an exploit, reducing instances of stuck mobs, and giving the player a lot more information of their surroundings to act ahead
  • Boss projectile skills (Arrows, Fireballs, etc.) are now slightly easier with lower player counts
  • Being above or below the Wall skills (Wall, Wall of Frost, Shockwave) will no longer result in being hit (you need to be at least 2 blocks above or below the wall’s starting location to avoid damage)
  • Mob aggro range increased to 80 blocks from 64 – this makes ghasts lock onto players a lot more quickly. Mob spawning range remains unchanged
  • If a Mob-Arena wave specifies custom spawnpoints, its mobs will now spawn at every one of these spawnpoints regardless of if a player is within proximity or not
  • Fixed a bug where the custom spawn feature in Mob-Arena sometimes has no effect
  • Fixed a bug where stone head mobs never lose the degraded cobblestone head until dying
  • Fixed a bug where the Shockwave skill did not properly make the boss retarget onto the player like intended
  • Fixed a bug where mobs would sometimes attempt to chase spectators after killing them for long periods of time

3rd Anniversary Update

Hello all,

We have put together our largest update ever to celebrate our third anniversary. The update includes a new spawn, a new gamemode called Hostile, and various other changes to professionalize our server.

Here I thank you for sticking with us through our third year – let’s make the next year even more amazing!

NEW SPAWN

We have added a new spawn for the server. Now it not only has a more professional look, it is also larger and lighter on bandwidth (~80% bandwidth savings compared to the previous spawn design). This will help improve our new player impressions and increase accessibility and stability of the server.

The new spawn also features NPCs. Right clicking them lets you join a lobby or customize your loadout quickly.

MINECRAFT UPDATE

We have updated the Minecraft server version to the latest, 1.12.2, and updated our plugins to work with the new version.

HOSTILE

Hostile is a new Kit-PVP gamemode that provides a unique open-world experience. Players jump down from a plane into a large map (currently the old spawn) to loot and fight.

Every respawn players will be able to select a kit to bring into battle. Additional items can be obtained through the Supplies system in the Hostile menu. You can also move items freely in your inventory.

Weapon stats are very different on Hostile compared to other gamemodes. Armor also works differently than vanilla and in the same way as Mob-Arena or Infected.  Fall damage is disabled, but if you die, you (currently) drop everything, so be careful out there.

NEW ART

We have changed the art of our server list and website – in case you haven’t noticed already!

We have also done some other changes to them:

  • Changed server list MOTD to notify players of the new update
  • Added a cheeky feature to the server list MOTD to remind players to move the server up in their server list (in an effort to improve player retention)
  • Increased font size of some text elements in our blog
  • Reduced amount of latest forum posts shown on our homepage from 8 to 5

DISPLAY CHANGES

We have added new elements to our HUD:

  • A new notification element displayed on the top right corner of the screen. It is activated when the bomb is planted or defused in Defusal, and when new waves begin and when bosses spawn in Mob-Arena.
  • A new skull icon effect displayed below the crosshair. It is shown when your team wins a round in PVP, or if players defeat a boss in Mob-Arena.

 

MOB ARENA CHANGES

First and foremost you should notice that the Mob-Arena lobby is now set during the day. After a game begins, it will stay day if on Easy mode, but a new animation will play turning it gradually into night on Hard mode.

Why did we have to do that? Actually, we also decided to ramp up the difficulty of Mob-Arena Hard mode by a lot, and add some new mobs from 1.11 and 1.12. So we added the weather changes so you are properly warned and won’t get spit to death by llamas in Wave 1!

  • Fixed a rounding error that caused too few mobs to spawn. The result is that a lot more mobs should spawn than before, especially with a low number of players.
  • Additionally increased the spawn amount of mobs in Hard difficulty to make it even tougher
  • Evokers, Vexes and Llamas added to Graveyard
  • Skeletons replaced with Llamas in Suburb
  • Vindicators added as a possible spawn in special waves in Abandon

WEAPON NAME CHANGES

We have changed the display names of many weapons to be more realistic. Notable changes include “AWP”->”AWM”, “PP-Bizon”->”PP-19 Bizon”, and “Type 92″->”QSZ-92”, but there are many other changes.

WEAPON PENETRATION UPDATE

We have differentiated weapon penetration values based on their caliber. Larger caliber weapons can now penetrate objects better than before, while smaller caliber weapons might perform a bit worse.

BALANCE CHANGES

We have done another round of balance changes to improve our weapon balance. Details can be found on our forum post.

Most notably we have totally overhauled the M40A1. It is now much cheaper and handles better, but its damage has been reduced greatly to put it in line with other 7.62x51mm weapons such as the M24. Also, the SR-3M was reworked to have much less damage but better accuracy.

BOMB TRACKING

A handy improvement to Defusal.

  • Added a bomb tracker to Red team players in Defusal so they can locate dropped/planted bombs more easily
  • The “bomb dropped” message now also displays when a player drops the bomb voluntarily.

GAME LEAVE SYSTEM

We have simplified the process of leaving a game and added a reminder for players to use the leave commands.

  • Added a door item to Mob-Arena and PVP lobbies which lets the player leave the game when clicked
  • Added an auto-leave timer of 10 seconds after a match of Mob-Arena ends.
  • Changed the text of the Disconnect button to remind players to leave their lobbies using /leave
  • Coordinates removed from the “bomb dropped” message

CHAT SYSTEM

We have added a new chat plugin that enables cross-server chat. Use /channel <channel> to switch the chat channel:

  • /channel global: Global channel. Chat with everyone else and Discord.
  • /channel server: Server channel. Chat with players on the same server. If you are on GunColony, Hostile players won’t hear you.
  • /channel map: Map channel. Chat with everyone within a 500 block range. This generally means that they have to be in the same map in order to hear you.

OTHER CHANGES

Anti-Cheat, HUD changes, new plugins, and more:

  • The server now uses the “Reduced Debug Info” gamerule. This causes F3+B hitboxes to no longer work, helping us enforce the rules and provide a fairer play environment.
  • Removed the tokens system as the underlying plugin that handled it was not updated to 1.12. (Tokens have already been useless for months anyway.)
  • As a compensation to players who might have had accumulated the most tokens, players who had bought the AK-103 from the token shop are given one for free in their inventory
  • Removed “no modifications” text in lore of weapons and spawn items
  • Weapon modifications that are not unlocked now show as gunpowder in the weapon modify menu
  • Removed /enderchest to reduce illegal item abuse which compromised server stability
  • All servers now have max RAM assigned by default. This should help significantly with lag spikes
  • Added a server analytics plugin that allows us to collect data on player activity
  • Added a new cross-server punishment plugin that allows syncing of mutes and bans across servers

For details please view the patch notes in our forums.

BUG FIXES

We have fixed 9 major and minor issues in our server. For details please view the patch notes.

Patch Notes & Discuss this on our forum