Update 1.8: 7th Anniversary Update Part 2

Hello all,

Today’s update includes Minecraft 1.19 support, adding more weapons back to the game, as well as a new map for the Mine-Spades mode, Duga!


GunColony now supports logging in using the new Minecraft 1.19 version! We don’t anticipate any problems as 1.19 does not change the resource pack format, and from our own testing Fabulous Mode works just fine on this version as well.

Also note that if you want to build maps for GunColony, please use Minecraft 1.17.1. 1.18 is also acceptable, but the new content in 1.19 won’t be supported on GunColony for a while.


All temporarily removed Rifles, Shotguns, and Pistols have now returned in the update with new rebalancing and stats. This includes 33 total weapons!

Ideally, they will find a good and balanced spot in the game, and players can either choose to use these new weapons or the existing weapons and still be competitive in-game.

The remaining Submachine Guns, Sniper Rifles, and LMGs will be re-added in the next part of the anniversary update.

No weapon-specific modifications were added in this update, but we do have plans for some new modifications to be added in the next update, so stay tuned!


The M16A1 is a suppressed assault rifle that uses a Vietnam War-era 20 round magazine, which is its main downside compared to other rifles. In return, it has a high 800 RPM rate of fire making it a powerhouse even at long range, alongside a relatively affordable price tag.


The AK-103 is a powerful 7.62x39mm assault rifle that achieves much better accuracy than the AK-47, both in single and sustained fire, but has inferior hipfire accuracy and handling speeds than most other assault rifles. It also has a high supply cost and can be thought of as belonging to a similar role as battle rifles.

SIG 556

A semi-automatic rifle used for law enforcement. The rifle is now semi-auto to distinguish it from the other scoped rifles and because this is the rifle’s most common configuration in real life. It is generally more accurate than the M16A4 thanks to its predictable recoil, and shares a high headshot damage, but is more expensive, slower, and lacks a burst mode. It will still be known as the SIG 556xi in CS:GO scenarios, where it will still have a fully-automatic fire mode.


A fully automatic experimental rifle that was once slated to replace the M16 in U.S. service but failed to do so. While it has an integrated 3X optic, it lacks in full-auto stability compared to other scoped rifles like the G36. In return, its lightweight design makes it a viable choice for close range combat.


Assault rifle that shares the unique caliber and magazine design of the P90. Its 5.7x28mm caliber is small for an assault rifle and has low damage and recoil, but can still penetrate body armor effectively. The low damage per bullet is compensated by a high rate of fire of 850 RPM.


A 7.62x51mm battle rifle that uses a large 30-round magazine, giving it one of the highest damage outputs per magazine in the rifle category. Its heavy weight slightly reduces recoil but also results in very slow handling speeds.


A bullpup assault rifle that deals very high damage at close quarters thanks to a combination of high-caliber rounds and fast fire rate. Its high recoil prevents it from being useful from long range, however.

RFB Carbine

A marksman rifle cut down to carbine length. Due to its bullpup design and shortened barrel, it has exceptional mobility and can uniquely be fired while sprinting. However, a low cyclic rate of fire of 260 RPM prevents it from being used as aggressively as SMGs.


A suppressed Russian battle rifle firing a unique and destructive 12.7mm round. It has a low rate of fire and backup ammo capacity, as well as a very expensive price.

Fedorov Avtomat

An early Soviet automatic rifle firing a unique 6.5mm ammunition. It is noted for its use during the 1939 Winter War. With a low rate of fire it is not very powerful in modern combat, but could still function decently as a long-range weapon and has a cheap price.

IWI Carmel

A new Israeli assault rifle first displayed in 2019. With a fairly high rate of fire, it is quite suitable for close quarters despite lacking the mobility of lighter weapons such as the Mk18. Like the two Galil rifles in-game, the Carmel has rather erratic recoil for its caliber.


A Chinese assault rifle firing the unique 5.8mm caliber, which in turn grants the weapon a unique damage profile and ammo modifications. It has fairly average performance for an assault rifle and is geared slightly towards long-range usage.

Remington 887

A shotgun that will be rather iconic to old-school players of GunColony, this classic weapon has relatively tight spread which allows it to be effective at a longer distance than other shotguns. Its main downsides include expensive price and very low movement speed.


The Sawed-Off shotgun is very effective at close range for a cheap price, but its damage drops off rapidly at a longer distances.


A shotgun that offers low spread but rather lackluster damage ranges. However, it is loaded with a detachable magazine which allows for faster reloading.


A South African pump action shotgun that has two unique attributes. Its forward pump action allows for bump firing which increases the fire rate, and its dual-tube design allows a skilled operator to reload two shells at once.


A pump-action shotgun with a high ammo capacity of 14 rounds and extended effective range.


A classic pump action shotgun that can fight at above-average ranges for a shotgun, but is lacking in damage. Great for corner maneuvering tactics.

Ithaca 37

Another member in the list of low-spread shotguns, the Ithaca 37 fires a small WW2-era 16 Gauge shell and achieves a lower spread due to the lower bore diameter, but with significantly less damage than other shotguns.

Origin 12

A modern semi-automatic combat shotgun based on the AK platform. It has an integrated duckbill choke which offers reduced vertical spread.


A starter pistol chambered in 9mm. While it is inexpensive and accurate, it really does not do a lot of damage, and aiming for the head is advised.


An 9mm automatic pistol with a 16-round extended magazine. While it is capable of defeating enemies faster than any other sidearm with both higher damage and rate of fire than the Skorpion, it is in the most expensive price bracket for a pistol and has extremely high recoil.

Walther PPK

A .32 ACP pistol which is very inexpensive, costing no supply in PVP. However, it is not a starter pistol in Competitive, similarly to the Welrod. It has a much higher rate of fire than other cheap pistols, but inferior damage per shot. In Scenario mode, it will typically still cost some Supply to equip.

Beretta 90two

A 9mm pistol from Beretta with an ergonomic design, allowing for an increased rate of fire. Compared to similar weapons like the Tec-9, it features better accuracy but a smaller magazine capacity.

Mauser C-96

A fully automatic variant of the famous Mauser pistol. It offers greater accuracy than other automatic pistols, but has a low hipfire and moving accuracy. It shares damage values with 7.62x25mm Tokarev SMGs such as the PPSh-41.

Colt Python

A classic revolver that features a relatively high rate of fire. Compared to the previous version of the Colt Python in the game, the rate of fire was increased even further but a firing delay has been added to this weapon.


The Chinese QSZ-92 is a cheap way to get a pistol with high armor penetration. It is useful when expecting enemies to wear body armor, and avoids some key mobility downsides of the Five-SeveN, but comparatively lacks stopping power.

MP 443

A Russian 9mm pistol with a high pressure design for increased range. It also features a large magazine and high bullet velocity, held back by the high recoil generated by its high pressure munitions as well as a lower fire rate than competing pistols.


The XD is a starter pistol with similar stats as the Glock-18. However, it features a suppressor in return for 1 less bullet in the magazine as well as the lack of a burst mode.

M&P .45

A fan-favorite .45 ACP pistol characterized by its very fast rate of fire and high damage, but with very high recoil and poor hipfire accuracy as a downside.

Charger 22

A rather heavy sport pistol firing .22 Long Rifle rounds. It counts as a Hardcore Weapon but still has some practical use as a longer range weapon. In practice it performs similarly to the Nylon 66.


A rare revolver weapon whose unique bottom barrel placement offers excellent recoil control. It lacks the fire rate of the Colt Python, but is also cheaper in return. Its significant power comes at the cost of a 0.1 second trigger pull delay.

Thunder .50 BMG

An exotic handgun that fires a single .50 BMG round for devastating effect. Only a few examples were ever made, making it almost as legendary as the mythical “sfg 50”. It costs the most out of any secondary weapon, at 4 Supply.


Duga is a map built by Kelad8_Mark_VII based on the Soviet Duga radar array. It is available exclusively on the Mine-Spades mode where players can freely place and break blocks.

Duga is an experimental and interesting map because it was built on a vanilla 1.18 world, and as such should play quite differently than any other MIne-Spades map so far. The map consists of open terrain and trees that players will occasionally need to clear out using the destruction features in Mine-Spades. It will also have more natural resources than other maps, which future updates to the Mine-Spades mode could attempt to take advantage of. These differences to existing maps could provide great insight to how to create good gameplay on the Mine-Spades mode.

Duga is available on both Domination and KOTH, as well as an experimental random spawns KOTH mode. The KOTH mode will also have a 50% chance to have a midair objective on top of the radar tower which can only be reached by building, instead of the regular objective location at the bottom of the tower. The random objective placement on this map is an experimental feature and could be removed in the future.

Finally, it is also playable on the Nuketown Scenario Mode.


  • Added Duga to the playlist
    • Duga Mine-Spades Domination
    • Duga Mine-Spades KOTH
    • Duga Mine-Spades KOTH Random Spawns
    • Duga Mine-Spades Domination | Nuketown Scenario
  • Actually added the Nuketown Scenario on TDM and Domination
  • The Normandy TDM playlist has been made permanent due to feedback that it generally plays better than the KOTH version
  • Other limited-time scenarios introduced in the previous update have been removed


  • Honey Badger: supply cost increased by 3
    • The Honey Badger packed many excellent attributes for a close-quarters assault rifle and was overall too versatile for its cost. It has been increased to the same supply cost as the M4A1 rifle.
  • Mk18 CQBR: ADS time 175ms -> 220ms
    • The Mk18 was a versatile rifle that could both excel at close range with a great hipfire accuracy and outcompete other weapons at longer ranges due to its superior rate of fire and aiming speed. Adjusting the aim speed to bring it closer with other rifles should make it a little less dominant at these longer ranges.
  • P90: Movement inaccuracy 0.85 -> 1.7, semi-auto headshot multiplier 3.0x -> 2.9x
    • While “P90 Rush B” remains a nice meme, to portray the weapon more realistically, it should sacrifice some mobility in order to gain its superior armor penetration and velocity compared to other SMGs. The decrease in headshot damage also makes room for the addition of the AR-57 which inherits the old headshot multiplier of the P90, as the AR-57 has a lower rate of fire.
  • AKS-74U: Movement inaccuracy 0.8 -> 1.4
    • This nerf was done for a similar reason as the adjustment to the P90.
  • Lewis Gun: ADS time 350ms -> 425ms
    • The Lewis Gun was often used by players as a stand-in for battle rifles because it was often both cheaper and more accurate. Both attributes are rightfully integral to the Lewis Gun’s identity, but we felt that the gun lacked downsides to compensate for its advantages. In real life the Lewis Gun is a rather heavy machine gun that should be slow to handle and aim due to its large cooling shroud, so we are accordingly representing it in game with a slower aiming speed.
  • R8 Revolver: Firing delay 0.15s -> 0.1s
    • Firing delays are currently quite penalizing on the R8 Revolver, so we are decreasing the delay to make the R8 Revolver a more viable long-range sidearm to compete with the returning Colt Python, Rhino, and Thunder .50 BMG.
  • Galil ACE: Supply decreased by 1
    • While the Galil ACE naturally fits well as a main rifle in Mob-Arena, its ammo advantage compared to other assault rifles was not sufficient for it to be competitive in PVP. A slight decrease in supply cost could see it become a viable choice.


  • Added back the “join Mob-Arena” sign in the newbie shooting range
  • Fixed a bug where the Glock-18’s description still mentioned that it had “reduced damage and price”, instead of “reduced fire rate and price”
  • Fixed a bug where the Fire Launcher could not be unlocked

Update 1.7: 7th Anniversary Update Part 1

Hello all,

Today is the 7th anniversary of GunColony! This update adds a new Scenario system as well as the ability to log in with offline accounts in case you couldn’t migrate earlier this year.

This update is only the first part of the Anniversary update and it is not as elaborate as previous years. This is because we first had to allocate time to adding the offline support to allow for testing with alt accounts, which prevented us from adding as many features as we hoped. However, now that the testing issue is sorted out, we will be releasing additional parts of the update in the coming days with many more new exciting changes.


We have added a new scenario system in this update. This scenario system uses Supply similar to other PVP gamemodes, instead of the old Competitive-style loadouts.

Additionally, this system is now much more flexible and allows for changing the availability of armor, killstreaks, and grenades in different scenarios. For example, in World War II scenarios, body armor is no longer available and helmets have been changed to more authentic variants. The loadout shop also shows weapon descriptions now, giving more information and leaving less guesswork to the player. Furthermore, the starting loadout of each scenario can also be changed, instead of the player always starting with a pistol and nothing else. Another benefit is that you can now equip two of the same grenade as well as purchase killstreaks like you can in other PVP gamemodes.

Instead of gaining $25 per kill like in the previous Scenario Mode, you will now gain 1 Supply every 4 kills. This amount can also be changed per map.

This new system also supports changing the killstreak shop in individual maps even outside the Scenario Mode, which we plan to use in the future to give various maps different killstreaks depending on the game they originate from or whether they are outdoors or not.


The new scenario system is currently available on the Normandy and Stalingrad scenario maps.

Many changes have been made to both WW2 scenarios to make them more historically accurate and improve the gameplay experience.

  • The loadout menu now shows the team name, such as “German Army”, “Allied Forces”, or “Red Army”
  • Body armor has been removed
  • Helmets have been replaced with appropriate WWII versions and made cheaper but also weaker
  • The Incendiary Grenade has been replaced by the Molotov
  • The Molotov is cheaper for the Soviet team in Stalingrad
  • The HE Grenade and Flashbang have been removed
  • The Frag Grenade has been replaced by faction-specific variants
  • The Bandage has been added
  • The STG44 has been renamed to MP43 and made more expensive in Stalingrad
  • The PPSh-41 (Captured) has been added to the German team in Normandy
  • The ZH-29 (Captured) has been added to the German team in both maps
  • The Lee Enfield has been added to the Allied team in Normandy
  • The Thompson (Lend-Lease), M1903 Sniper (Lend-Lease), and M1919A4 (Lend-Lease) have been added to the Soviet team in Stalingrad
  • The Lewis Gun has been removed from the Soviet team in Stalingrad
  • The Flamethrower has been added to both teams in Stalingrad
  • Lend-Lease and Captured weapons cost more Supply than their normal counterparts

More scenarios such as Mannerheim, Hoth, and AtlanticWall will be converted to the new system soon, and unique, authentic killstreak layouts will also be added for scenario maps soon.


To showcase the new scenario system, the following limited-time scenarios have been added to PVP:

  • Normandy TDM
  • Normandy Kill Confirmed
  • Stalingrad Kill Confirmed


We have released a new trailer on our YouTube channel! Thanks to Mohorowe for making the trailer. Check it out below:


Since March 10th, Microsoft has mandated the account migration to a Microsoft account, and disabled access to accounts that have not been migrated. This meant that many players are now no longer able to play Minecraft even though they own the game, as a result of various reasons such as losing access to the original account email or not wanting to migrate due to privacy reasons. Therefore, as we announced in the Discord server in early March, we planned to allow offline players to play on GunColony soon after the forced migration went live.

The update to add this support has been delayed a few times due to the need to find a proper login plugin, but we have finally added the feature now. You are now able to register and login the game when using an offline account. Unfortunately, unless you reached out in March to transfer your progress, you will have to start a new account from scratch. If you are playing on an offline account, you must use a username that is not already used by any premium accounts (you can use NameMC to check it).

If you already migrated to a Microsoft account, then this will not change your experience at all. You will not have to use register and login commands and can play normally without any loss in progress.

This feature is only intended for players who lost the account due to the forced migration, and not meant to support pirating Minecraft. As such, we put a clear warning in the register screen telling players to leave the server if they do not own Minecraft.

To help combat cheating, if you play on an offline account, you have to be level 8 and link a Discord account in order to play in any PVP modes. Alternatively, being level 40 will also unlock the PVP modes without linking Discord.


  • Welrod: Supply cost reduced from 1 to 0 (it is still not a starting pistol in Competitive)
  • Scenario K98k Sniper: No longer has ridiculously high damage (bugfix)
  • Scenario K98k Infantry: No longer has ridiculously high hipfire accuracy, but still much better than other bolt-action rifles (bugfix)
  • Scenario G98: Now has the same stats as the regular G98
  • Scenario BAR: Now has the same stats as the regular BAR
  • Scenario Dual Villar Perosas: Now has increased price and decreased accuracy compared to before
  • Note: The balance of scenario mode has now been shifted overall now that body armor is no longer available.


  • Changed the loadout configure GUI to allow equipping a loadout with right click
    • Now the only difference between the configure GUI and the in-game equip GUI is that the mouse buttons are swapped
  • Allowed the five default loadouts to be equipped in the loadout configure GUI
    • You can equip them as your active loadout by either left click or right click
  • Disabled the daily quest unlocked messages on join
    • They could get spammy really quickly…
    • Seasonal and event quests will still show a message


  • Fixed a bug where crates could give the player “upgrades” for Perks
  • Fixed a bug where the crate menu could not progress to the next item unless clicking the empty spaces

Update 6/6/2022: Added more scenarios to the new system!

  • Added Mannerheim Winter War scenario
  • Added the Hoth sci-fi scenario
    • The Lightsaber is now in the Melee weapon slot
  • Added the DustPCG CS 1.6 scenario
    • Note that the old scenario system will still be used in Competitive
  • Added the Archives Goldeneye scenario
  • Added the Jungle Vietnam War scenario
    • A few new weapons were added to this scenario, such as the Skorpion
  • Added the AtlanticWall alternate history scenario
    • Major additions were made to both the German and Allied loadouts for this scenario
  • New scenario: Mannerheim Continuation. Fight as either the German-supplied Finns or the Soviets during the Continuation War of 1941.
  • New scenario: Nuketown. Fight as the NATO or Warsaw Pact in this cold-war-turn-hot scenario set in the 1990’s.

Update 1.6: Spring Update

Hello all,

As spring approaches, GunColony’s weaponry has gotten yet more diverse! This update aims to continue our efforts to return weapons in a rebalanced state while adding caliber-specific ammo modifications.

We have also cleaned up some bugs from January’s update.



Honey Badger

An integrally suppressed weapon firing subsonic .300 BLK ammunition. It is significantly less powerful than the AS Val, but is cheaper and has a larger magazine and greater hipfire accuracy. It can be modified to fire supersonic ammunition instead, or equip two new unique ammo modifications for the .300 BLK caliber.


A unique rifle with a 3-round hyperburst functionality. It has a high magazine size and additional backup ammo thanks to its lightweight caseless ammunition. Low rate of fire hinders effectiveness at close ranges. It has no special ammo modifications.

Nylon 66

A sporting rifle firing .22 Long Rifle. It is very weak but has a very low recoil. As a Hardcore weapon, it costs very low Supply and gives bonus XP on kill!


Submachine gun firing the 9x39mm subsonic caliber. It is more effective against armored opponents than other SMGs, but has a relatively high supply cost and recoil. It can now be modified with four new unique ammo types.

M1915 CSRG

A light machine gun used by France during World War I. It has been designed for “marching fire”, resulting in a high hipfire accuracy. It has a low rate of fire of 240 RPM, but can defeat enemies in one headshot. It can now also be converted to the 7.65x53mm caliber.


A powerful sniper rifle firing the .338 Lapua Magnum round, similarly to the AWM. It has a slow bolting speed and high sway but aims down sight the fastest out of all heavy sniper rifles, as well as having the best mobility.

Double Barrel

A short double-barrel shotgun that can be equipped in the secondary slot. It is a very effective close-quarters weapon but is severely limited in effective range. It does not provide any bonus kill award, unlike other shotguns.


New ammo modifications have been added to many calibers.

.357 SIG

  • Meme Ammo

.300 BLK Subsonic (Honey Badger)

  • .300 Whisper
  • Hornady HP Ammo

9x39mm (AS Val, SR-3M)

  • 7N12 Ammo
  • SPP Sniper Ammo
  • SP-5UZ +P Ammo
  • 7N9 AP Ammo

.300 Winchester Magnum (WA2000)

  • Factory Light Ammo
  • Mk.248 MOD1 HP Ammo
  • M2 AP Ammo

.338 Lapua Magnum (AWM, M24A3)

  • Lapua Scenar Ammo
  • MatchKing HP Ammo

.408 CheyTac (CheyTac M200)

  • Factory Heavy Ammo
  • CheyCorey AP Ammo

8x50mm Lebel (M1915 CSRG)

  • 7.65x53mm Mauser Conversion


We have decided to slightly nerf some “meta” weapons to give other weapons some love in the game. In particular, several 5.45x39mm weapons have received a supply cost increase to reflect their deadliness in battle. You may need to reconfigure your PVP loadouts due to this change!

  • AK-74M: increased price $2400 -> $2600
  • AN-94: increased price $2800 -> $3200
  • AKS-74u: increased price $2200 -> $2400; reduced movement speed 98% -> 96%
  • Mk18 CQBR: reduced ADS speed 150ms -> 175ms; increased idle sway 1.1 -> 1.2; increased movement speed 94% -> 95%
  • TMP: increased hipfire spread 1.85 -> 2.25
  • SPAS-12: decreased reload speed per bullet 0.45s -> 0.5s
  • M40A1: increased damage range; decreased reload speed per bullet 0.55s -> 0.7s
  • M1911: decreased spread per shot 1.3 -> 1.1


  • Heavy Ammo: now increases Damage Range by 20% instead of 15%
  • Supersonic Ammo (Honey Badger): added penalty to Recoil Control and Recoil Stabilization by 20%; now increases Damage Range by 25% instead of 10%
  • 7N10 AP Ammo (5.45x39mm): now penalizes Recoil Control by 20% instead of 15%; now penalizes Recoil Stabilization by 25% instead of 20%
  • 7N24 AP Ammo (5.45x39mm): now penalizes Recoil Control by 30% instead of 20%
  • 7.62x51mm NATO Conversion (AWM): now decreases damage by 25% instead of 10% (requires chest hit for one-shot-kill); now decreases recoil/flinch by 40% instead of 20%; now decreases weapon price by 1 Supply


You may need to reconfigure your PVP loadouts due to these perk price changes!

  • Ninja (Perk 2): Supply cost decreased from 4 to 3
  • Dragonskin (Perk 2): Supply cost decreased from 5 to 4
  • Point Shooting (Perk 2): Supply cost increased from 3 to 5


  • The maximum player count of Villa KOTH has been increased from 8 to 10


  • Significantly improved the performance of the BlockStore
    • The usage of HashMap has been eliminated in favor of nested arrays for storing loaded chunks in the world
    • Getting a chunk in the BlockStore now only requires up to 3 array accesses, rather than a HashMap call (getting a block’s data requires up to 5 array accesses in total)
    • The optimization leads to much faster anti-xray and somewhat faster gun projectile calculations


  • Fixed an exploit that allowed wolves to equip guns in Zombie Siege
  • Fixed an exploit that allowed wolves to leave the arena and join again to become a human
  • Mini-Nuke will no longer be dropped upon death with the Grenadier perk
    • You can still drop infinite airstrikes because it’s funny
    • Please use in moderation
  • Fixed a bug where people could grief the spawn of certain MobArena maps
    • Also fixed damage already in the Shoots map (please tell me in Discord if I missed any other maps)
  • Fixed a bug where people could edit item frames, containers, and armor stands in PVP maps (outside Mine-Spades)
    • Players can still use buttons, levers, pressure plates, note blocks, and a few other blocks
  • Fixed a bug where weapons that reload individually could fire and reload at the same time, leading to higher rate of fire than intended
  • Fixed a bug where the 5.56mm NATO Conversion for the SC-2010 unintentionally increased armor penetration