Rewarding Update

Hello all,

In this jumbo-sized quality of life update, we have added new experience rewards to all gamemodes as well as a new way to display them. Additionally, we have improved the quality of game messages and made all gun sounds much more realistic and audible from further away.


  • The total EXP earned from all recent actions (damage, kills, etc) is now shown on screen
    • This applies to all gamemodes including Mob-Arena
  • The boss bar no longer shows the XP earned by each individual award
  • The boss bar now shows the precise amount of damage dealt to enemies


  • XP from points (mob damage) has been reduced to 1 XP per 500 points (from 1 XP per 400 points)
  • Increased XP from boss minions (now gives 40% of a normal mob’s XP instead of 25%)
  • Added XP from killing a mob regardless of mob health
    • This addition is especially noticeable for swarmy mobs with low HP
  • Doubled weapon XP gain in Mob-Arena from x0.2 to x0.4 of player XP
  • Halved the percentage of extra weapon XP you gain from the Low Player Bonus
    • This means that the total amount of XP you gain from the bonus is the same as before


Note: some secret kill awards are intended as a surprise and are not listed below.

PVP + Comp

  • Headshot (+10XP): kill an enemy by a shot to the head.
  • Wallbang (+10XP): kill an enemy through a piece of cover or another player.
  • Revenge (+20XP in PVP, +40XP in Comp): kill the enemy who last killed you.
  • Knife Kill (+20XP): kill an enemy with a knife.
  • Grenade Kill (+20XP): kill an enemy with a grenade.
  • Savior Kill (+10XP in PVP, +30XP in Comp): kill an enemy who has damaged a teammate, but hasn’t killed anyone nor damaged you in the last 3 seconds
  • Point Blank (+10XP in PVP, +20XP in Comp): kill an enemy from less than 2m away.
  • Longshot (+10XP in PVP, +20XP in Comp): kill an enemy from 50-99m away.
  • Marksman (+15XP in PVP, +30XP in Comp): kill an enemy from 100-199m away. The distance will be shown in your boss bar.
  • Sniper (+20XP in PVP, +40XP in Comp): kill an enemy from more than 200m away. The distance will be shown in your boss bar.


  • Killstreak (+10XP for double kill, 5 more for each additional kill up to 60): kill 2 or more enemies without dying, and each kill must be within 5 seconds of the last kill.
  • Dominating (+20XP): kill the same enemy five times in a row without them killing you once.
  • Nemesis Kill (+60XP): kill an enemy dominating you.


Kill awards have been increased to 50XP in Elimination, 60XP in Demolition, and 80XP in Defusal

  • Killstreak (+20XP for triple kill, 10 more for each additional kill up to 100): kill 3 or more enemies in a single round.
  • Bomb Planted (+50XP): plant the bomb.
  • Bomb Defused (+100XP): defuse the bomb.


  • Sound attenuation has been tweaked to behave more realistically. Instead of volume dropping off linearly over distance, it now drops off close to quadratically (higher dropoff exponent for louder sounds).
    • This approximates the real life inverse square law much better than before while still allowing the sound to end at a finite distance
  • Gun and grenade sound effects now respect the speed of sound when at a distance above 34m
    • This means that you will be hit by a long ranged shot before hearing it
  • Sound effects can now be heard from much further away
    • Suppressed weapons are no longer Hollywood quiet and can be heard from up to 60-75m away
    • Other weapons and explosions can be heard from 250-400m away
  • The transition between the close range and distant sound effects is now much smoother and no longer has a volume spike
  • “Stereo” dual sound effects such as the one used by the ZH-29 are now played at a more frontal angle to prevent them from sounding too strange on surround sound setups


  • The killer notification when you die now shows gun level in the format of “Lv.1 M4A4” instead of “L. 1 M4A4”
  • Weapons in the inventory now show gun level in the format of “Lv.1 M4A4” instead of “Level 1 M4A4”
  • Weapons in the inventory now show their category in the lore (e.g. “Submachine Gun”)
  • The boss ability message has been simplified to be shorter and not block your screen as much
  • Removed the useless “hurry up and join the lobby arena” message
  • When you have no weapon, the map or paper item now shows e.g. “No Primary Weapon” instead of “Primary Weapon”
    • The name hasn’t been changed in the Mob-Arena pregame lobby to prevent misleading players into thinking that they have no weapon, when in fact they will receive one normally once the game starts
  • Weapons with unlimited ammo now display the infinity symbol for backup ammo, instead of “Unlimited”

  • If you die in PVP without a primary weapon, the game will now remind you to buy one in the shop
    • This only happens a maximum 3 times during one PVP match


  • Updated BungeeCord and updated upstream on theĀ custom fork of ViaVersion plugin to add 1.15.2 support


  • EXP required to earn a crate has been increased by 25% to ensure that players earn the same amount of crates after this experience buf
  • Premium XP boost now shows the percentage of boost in the boss bar after a PVP match


  • Grenades can now collide with blocks outside arena boundaries, so you can now use walls outside the map to bounce them (thanks Arhippa)
  • Fixed a bug where picking up grenades when aiming down sights makes them appear as iron tools (thanks Rijam)
  • Fixed a bug where opening a crate removes your inventory filters, causing you to go to the inventory when opening a crate from the Crates NPC (thanks Rijam)
  • Fixed killstreak items disappearing when obtaining a new item in Arms Race (thanks pale1)
  • Fixed molotov and incendiary grenades lacking a distant detonation sound due to a typo
  • Fixed a glitch where the M4A1-S had a different recoil pattern after taking off the suppressor
  • Fixed a glitch where the M4A4 and M16A1 unsilenced did not have a distant sound
  • Reflecting a fireball to a ghast now only deals 75 damage instead of thousands (it’s still quite worth doing)

Bug Fixes & Improvements

Hello all,

As we begin the new year of 2020, we are rolling out a series of important bug fixes and general improvements to make the game more enjoyable and working as intended. We have also improved several mechanics to be higher quality and simpler to understand.



  • In Defusal Mode, you now only need to right click once to plant or defuse the bomb
    • Cancel by left click or by switching to another item
  • Added a countdown to bomb planting and defusing
  • In the Sci-Fi scenario, the Lightsaber now gives you jump boost as long as you are holding it
    • Previously you had to swing it to get a brief jump boost
  • Equipping items in PVP after you’ve left spawn now gives a new message to clearly inform that you will only get the weapon the next time you respawn
  • When you die in PVP/Competitive, you will fly much slower at first to prevent sinking into the ground when holding shift.
    • In Competitive, the fly speed returns to normal after 1.5 seconds, so you can still spectate normally


  • Buy zone radius in Competitive has been increased from 5 to 8 blocks to prevent players from spawning outside it
  • Fixed a glitch where cancelling a bomb plant or defuse disables your weapon from firing
  • Fixed a glitch where picking up a bomb would duplicate it
  • Fixed a glitch where you could not drop the bomb manually unless you move it to a specific slot in your inventory first
  • Fixed a glitch where leaving Competitive as the last man standing did not end the round


  • When you leave the game, you will now drop your weapons (including bomb in Defusal mode)
  • When you die in PVP via natural damage sources and no enemies recently damaged you, the death no longer counts as a kill for the enemy team
  • Fixed a glitch where retextured Silverfish Blocks were showing up as normal stone bricks to players in 1.13 and above
  • Fixed a glitch where damaging enemies with grenades would occasionally switch your current weapon’s fire mode
  • Fixed a glitch where damaging enemies with a bullet that took a long time to travel to the target would switch your weapon’s fire mode
  • Fixed a glitch where noise-emitting pressure plates in certain maps could not be actually triggered

Winter Update

Hello all,

2019 has been a great year for GunColony- thank you all for playing on the server this year! We have prepared three new maps and many UI/UX improvements in our new Winter Update. Happy Holiday!


This map is inspired by Killhouse in COD4 and COD Mobile. Partake in tight CQB gunplay and practice your grenade throwing skills in this small yet open killing fest. Available in TDM, Arms Race, and Elimination.


An indoors CQB map from CS:GO, Agency is full of tight corners, sneaky bushes and verticality. While moving through any open corridor, always keep an eye on enemies preying on you from above. Available in TDM and Arms Race.


Train has received a complete remaster with more accurate dimensions and improved visuals. Check out this map in TDM and Defusal. A ShortTrain version is also available for Demolition.


This new GUI will allow you to view all weapons in the game, whether or not you have them unlocked. You can filter for weapon category and ammo caliber to find a weapon faster, and currently equipped weapons will be marked with an enchantment glint.

Access this GUI with /gun or /guns, or via the new updated Gun Inventory NPC at spawn.


These new tooltips will show for weapon items in both the new Weapon Inventory and the old Inventory screen.

  • Added detailed weapon type, such as “Suppressed SMG” or “Semi-Auto Sniper Rifle”
  • Updated display format of weapon level and XP
  • Added weapon caliber type, such as “5.56x45mm NATO”
  • Added new list of Pros and Cons for each weapon so that new players can know at a glimpse what to expect


  • You can now earn Tokens when leveling up
  • Save up tokens now to buy cool stuff when we add a Shop soon!


  • Crates will no longer grant weapons that you have not unlocked
    • Now they only grant XP to existing weapons
    • This is a stopgap feature – most type of crates will be removed in a future update in favor of increasing Weapon XP gain rate and direct item rewards after a match. For the holidays, though, enjoy the ability to earn both Crates and Tokens from playing!
    • The Special Vote Crate still has a 20% chance to ignore unlocks and give any weapon in the game, which has not been changed
  • Tech Trees have been simplified to only contain closely related weapons
    • When you level up a weapon in the Tech Tree you now immediately unlock the next weapon instead of having to unlock it in a crate


  • The [R-Click] tooltip for weapons has been changed to “Modify Weapon” instead of “Upgrade Weapon”
  • The test server’s restart message is now different from the main server in discord #server-chat to prevent confusion
  • Internal refactoring to for allow dynamic registration of inventory item filters instead of them being hard-coded
    • Compound filters are also supported, allowing the filtering of items that meet any or none of a list of criteria
  • Fixed a typo in the message shown when trying to equip a modification when you already have the max number equipped