Update 1.13: Maps and Munitions

Hello all,

This is the first GunColony update of 2023, where we add new Maps and Munitions to the game!

We are bringing a treat to Scenario lovers with three brand new WWII-themed maps set in the Western Front! Fight as the Allies or the Axis in the Battle of Maastricht in 1940, over a bridge crossing in 1944, or for control of an old fortress in the last-ditch German defense of 1945. There is also a new smaller layout available for the Sasau map. In addition to these new maps, we have completely redone the playlists available in the PVP gamemode with a focus on quality.

We are also adding a selection of 25 new ammo modifications for pistol calibers. They range from typical AP and JHP rounds, to unique special ammo that drastically alters the performance of your handgun or submachine gun. These new additions are sure to shake up the close-quarters meta in the server!

Finally, this update introduces a few new weapon-specific modifications, addresses a few issues with weapons and gameplay, and adds a new stat system, which should be far more reliable and includes new stats such as the amount of in-game money you have ever earned.


The battle of Maastricht took place in the German spearhead in Belgium in 1940. The Germans aim to break through the city while the Belgian army must delay the German spearhead crossing the Maas river. The map offers plenty of opportunity for mid-range gunfights. Built by pale1 and dxc.

Note: this map currently temporarily uses the Normandy scenario, and it will be replaced with an authentic one in a future update that adds additional weapons.


Ramelle takes place in a fictional WWII battle based on the film Saving Private Ryan, where Allied forces attempt a breakout of Normandy shortly after the Normandy landings of 1944. Fight in destroyed buildings and take a swim across the central canal to surprise your enemies. Built by Cowboycody1993.


Set in Austria, 1945, this map has the Allied forces assault an old German fortress across mountainous terrain. While the German forces enjoy a cover advantage at range, the Allies have the opportunity to sneak in close and lay siege to the fortress from its flanks. Built by Hotline_101.


A smaller layout of the Sasau map, ShortSasau is available in Free For All gamemodes. Built by James_4007.


We have completed another full rework of the GunColony’s PVP playlists!

Thanks to pale1 for creating the new playlist. To create this rework, pale1 conducted a vote on map aesthetics and layout in our entire staff team. The higher-ranking maps will now appear in the gamemodes they fit into the best. Some lower-ranking maps have been removed from most standard modes, or even altogether.

Certain maps like Stalingrad and ShootHouse are planned for future remakes and have also been removed for the time being. The Elytra mode is also temporarily removed until we add hitbox improvements in a future update.


We have added new ammo types to many pistol calibers found in GunColony!

We are still missing a few revolver and shotgun ammo types, but we will aim to bring back the remaining “temporary removed” weapons to the server very soon.

* These shared ammo types appear in multiple pistol calibers below, and can be combined with a conversion kit unlike the caliber-specific ammo types.

  • Plus P Ammo: High pressure pistol ammo designed to produce a moderately higher effective range and penetration.
  • JHP Ammo:¬†A different flavor to the regular HP ammo that provides a decent headshot damage bonus at the cost of armor and block penetration. May give you a bad day if you don’t buy helmets during pistol rounds.
  • RIP Ammo: Special fragmenting ammo that significantly increases damage to the lower body and limbs in exchange for reduced damage to the head, much lower block penetration, and higher drag.

.22 LR:

  • T42 Ammo: FMJ ammo that offers slightly higher penetration than the standard ammo.
  • Hyper Velocity Ammo: Gives a very large boost to bullet velocity at a large cost in damage range.
  • .22LR Rat Shot Ammo: .22LR rat shells firing 8 tiny projectiles per shot with no bullet tracers. Features a large increase in total damage but cuts damage range in half and adds a great deal of spread.
  • JHP Ammo (shared)
  • Plus P Ammo (shared)

.32 ACP:

  • DWM Steel Ammo: German WW2 ammo with a steel casing for reduced recoil at the cost of reload speed.
  • American .32 ACP: Offers a lower pressure standard than European ammunition, resulting in reduced damage but improved recoil control and backup ammo capacity.
  • JHP Ammo (shared)
  • Plus P Ammo (shared)

7.62x25mm Tokarev:

  • 7.63x25mm Mauser Ammo: Lower power German ammunition that decreases recoil significantly and improves hipfire but reduces velocity and armor penetration.
  • PS Ammo: Offers significantly increased block penetration at a minor hit to recoil stability.
  • Type 64 Ammo: A heavy Chinese subsonic ammo type that greatly boosts range at the cost of velocity.
  • P41 API Ammo: WW2 incendiary ammo that massively increases armor and block penetration, but decreases headshot damage against unarmored targets and is extremely hard to control.

9x18mm Makarov:

  • Tula Steel Ammo: Heavier casing for improved accuracy at the cost of reload speed.
  • RG028 AP Ammo: Standard armor piercing ammo that trades recoil for extra armor and block penetration.
  • RBCD Target Ammo: Soft point ammo designed for target practice. Offers a massive +80% velocity boost and reduces recoil at the cost of significantly lower damage. Now you can turn your PP-Bizon into a Pea-shooter.
  • 7N25 AP Ammo: More effective AP ammo with a higher velocity but very high recoil.

9x19mm Parabellum:

  • M39B AP Ammo: Swedish early armor piercing ammo that increases penetration at the cost of recoil.
  • 9mm NATO Ammo: NATO standard ammo offers higher pressures with slightly increased range and damage with a recoil increase.
  • 9mm Gilsenti Ammo: Italian WW1 ammo offers significantly higher handling characteristics but lowers damage and velocity.
  • PBP AP Ammo: Russian 7N31/PBP ammo offers a very high bullet velocity and improved armor penetration but greatly reduces damage range and aiming speed.

.357 SIG:

  • Special Heavy Ammo: Offers a slight damage and recoil increase, alongside the typical heavy ammo benefits. Note that the damage increase has large effects on hits-to-kill at close range.
  • RBCD Target Ammo: Soft point ammo designed for target practice. Has identical stats to the version for the 9x18mm Makarov. Kind of turns your P250 into a budget Five-SeveN.
  • Plus P Ammo (shared)
  • RIP Ammo (shared)
  • Meme Ammo (same as before)

.45 ACP:

  • Blazer Ammo: Aluminum-cased ammo increases mobility and reload speed at a minor cost to recoil control.
  • .45 Super Ammo: High pressure .45ACP fires a heavier bullet with higher damage without losing velocity but greatly increases recoil.
  • .450 SMC Ammo: High pressure, high velocity ammo that increases damage, penetration, and velocity significantly but causes a massive penalty to recoil and hipfire.
  • RIP Ammo (shared)
  • BOLA Ammo (same as before)

Note that the above ammo types sometimes have very large positive modifiers on block penetration compared to rifle calibers. This is because block penetration starts out much lower on pistol calibers compared to rifles, and thus requires a larger modifier to have noticeable gameplay effects.

We have also added some new weapon modifications and conversions:

  • PPK .380 ACP Conversion: converts the PPK to fire a slightly more powerful round at the cost of magazine capacity. Is unlocked immediately at weapon level 1.
  • PPK 9x18mm Ultra Conversion: converts the PPK to fire a considerably more powerful round at the cost of magazine capacity and recoil.
  • PPK .22LR Rat Shot Ammo: converts the PPK to fire .22 LR rat shot, with a larger 10-round magazine and removes bullet tracers! Keeps the fast-swapping capability of the PPK in exchange for not being a hardcore weapon.
  • Skorpion Remove Rate Reducer: removes the rate reducer module in the Skorpion to achieve a significantly increased rate of fire. Increases weapon price and recoil.
  • Skorpion 10-Round Magazine: standard issue lightweight magazine for the Skorpion, increasing swap, reload, and movement speeds but carries much less ammo.

Some weapon modifications have been added to more weapons:

  • Full Stock: added to the M1911 and the R8 Revolver
  • Bipod: added to the R8 Revolver


  • Completely re-coded the player stats system, minus the parenting system (used to track quest progress) which remains unchanged
  • Player stats are now stored in a new “reliable data” backend
    • In this system, only one server can access a player’s data at a time
    • The server can place a lock on the player data, which is renewed every few minutes and prevents other servers from accessing the data
    • The server will start reading the player data only after the lock is acquired; before then, a temporary data is used, and once the actual data is loaded, the temporary data will be merged into it
    • The lock is removed only after the player leaves and their data is fully saved, or if the lock expires (e.g. the server becomes unresponsive)
    • Data is saved every few minutes, as well as when a player leaves the server
    • If the server stops with players still online, the server will wait until all players’ data is fully saved before exiting
    • This means that bugs with the previous system occasionally clearing a player’s data should now be fixed
    • Issues that involved stats not counting correctly (e.g. MobArena scores being much lower than they should be) should also be fixed

  • New stats will count from zero for all players, to be fair to players who had their stats reset under the old system due to bugs
    • If you have played before this update, there will be a button in the stats GUI that allows you to view your old stats
    • PVP/COMP leaderboards will still use the sum of the player’s new and old stats to track the top players
  • Added new player stats:
    • Kills Confirmed (PVP)
    • Kills Denied (PVP)
    • Bombs Planted (PVP)
    • Bombs Defused (PVP)
    • Money Earned (MA, PVP, COMP)
    • Rounds Won (COMP)
    • Rounds Lost (COMP)
    • Best Score (non-Endless MA)
    • Waves Survived (MA)
    • Furthest Kill (MA)
  • PVP will now track per-map stats, though they are not displayed at the moment. They work with quests too!
  • The new “reliable data” backend is not only for stats. In the future, we will aim to convert the quests system to the backend, as well as implement new systems such as Achievements and Cosmetics on top of it


  • PPK: ammo capacity 7 -> 8
    • This is the realistic ammo capacity of the PPK with .32 ACP caliber. We have also added two conversions for you to revert the PPK to a 7 round capacity with greater damage.
  • P250: velocity 360 m/s -> 440 m/s, slightly increased horizontal random recoil (10%) and vertical recoil (4%)
    • The previous low velocity value was an oversight in the base velocity of the .357 SIG caliber. The weapon should now have the correct velocity for a standard 125 gr round. In exchange, we have increased the weapon’s recoil slightly to keep the P250 in a state of good balance.


  • To prevent staff abuse in-game, players will now be forced into spectator mode while spectating an arena or otherwise inside an arena region without being in-game
  • Added “Explosive Kill (10XP)” kill reward in PVP
  • Removed the Holiday Triple XP bonus
  • The Bipod attachment on the Charger 22 is now unlocked at Level 1 rather than 20, since the bipod is on the weapon model
  • The Mauser pistol now displays the 7.62x25mm Tokarev rather than 7.62x24mm Mauser caliber. This allows the 7.62x25mm modifications to make sense and reflects the fact that the in-game Mauser is meant to represent a full-auto clone of the weapon. The bullet velocity has also been increased by 2% to reflect this.
    • The Mauser ammunition is unlocked at Level 1 for the Mauser pistol, instead of Level 5 for all other 7.62x25mm firearms


  • Fixed a bug where you were always given the Red Team’s loadout while joining in progress in Scenario Mode
  • Fixed a bug where the Galil ACE was missing its unique Magazine modifications

Update 1.12: Snow Summit

Hello all,

In this update we are adding several 4 new and reworked maps to the game, as well as a long-anticipated party system and many quality-of-life improvements and fixes! Celebrate the holidays with these new snow-themed additions to GunColony!



The classic Summit map makes a debut in GunColony with a snowy holidays version by Mohorowe, dotted full of candy canes and holiday cheer! It is available in TDM, King of the Hill, Domination, and Defusal.

Also, we have added a new server spawn based on part of this map! Expect a new parkour and a new mountain shooting range with many secret targets that can only be seen and shot from specific locations!


The holidays season arrives to a classic Defusal map with ChristmasInferno (nicknamed “Infersnow”) by Hotline_101! It’s the Inferno you’ve always known and loved, but snowier! Available in TDM Random Spawns, FFA, Kill Confirmed, and Defusal.


Sprawl is a close-quarters map with lots of verticality and many tight corridors to get around the map. It is built by dxc and set in the densely populated core of an industrial city. It is available in Arms Race, FFA, King of the Hill, and Elimination.


The Signal Hill map for Mob-Arena has been updated to a new version by Hotline_101. The biggest change from the previous version is that you can now go outside the previous playable area and down to the bottom of the hills! This allows you to pick up any items that the mobs may have dropped. But beware, mobs will spawn close to you and there are no Buy Stations down there, so it is the safest to stay near the top of the hill. Mobs and bosses have also been changed in this new version of SignalHill.


Mob-Arena is more fun with friends! Anyone can now join a Mob-Arena match in progress regardless of their level. This includes arenas that are still in the lobby and those that are in-game – you can join as long as someone is already in the arena. If you are underleveled when joining an arena, the game will warn you that you are dealing with an extra hard challenge.

You still need to meet the level requirement in order to start a brand new match.

This change should hopefully increase the frequency that higher-level maps get played, leading to more diversity. Now, when you start a match, you can be sure that everyone in the server is able to join alongside you!


We have added a basic Party and Friends system into GunColony! This should encourage players to invite their friends to the server through removing level requirements to modes when you play together. It’s not much, but everything has to start somewhere, right?

  • Added a Party and Friends plugin to the server!
  • Type /party to create or join a party, and /friend to add friends
  • Party members will automatically teleport to the server that the party leader joins
  • In addition, we have added special code to ensure that when joining a Mob-Arena server, you will automatically join the same Mob-Arena that your party leader is in
  • If you are in a party, you can join Mob-Arena arenas as well as PVP/Competitive early without meeting the level requirement, as long as your party leader can join these modes!
  • Currently, being in the same party will NOT increase your chances of being placed into the same team in PVP/Competitive. Going forwards, we will explore ways to add this feature while still being fair to other players.


We are now paying some renewed attention to our long-neglected donor ranks! Expect more obnoxious in-game notifications asking you to spend money actually meaningful rewards to come with these donation ranks soon.

  • Updated the store homepage and description! The rank descriptions previously still mentioned 2020, no wonder why no one is buying the ranks.
  • The Recon rank is now $14.99 rather than $15.00
  • The Recon->Specialist rank upgrade is now $8.00 rather than $7.99
    • Existing Recon players may or may not have been scammed out of a penny, oops
  • The donor match-wide XP boost now gives the advertised boost percentage (10-15%) regardless of how many players are in the lobby.

    • Previously, the XP bonus was reduced by a factor of sqrt(playerCount – 1).
  • Donor XP boost now works in all gamemodes
  • Donor XP boost now works even if you leave the match early
  • Donor XP boost will now be applied if the donor ever joined during any point in the match, instead of requiring the match to end with the donor in it.
    • This makes other players in a lobby always able to receive a donor’s XP boost even if they leave early
  • For matches where over 25 donors have ever joined, only the 25 highest bonuses will be counted
    • This mainly prevents the donor XP bonuses from growing out of control in future larger modes
  • The VIP->Specialist rank upgrade is now $15.00 rather than $14.99, hmm why did we bother to change this?
  • Added /donate and /store commands which simply show a message pointing players to the donation store

We are still committed to No Pay-To-Win and a fair gameplay experience for everyone. You can support the server in our store if you like what we do!


In addition to the holidays event, we are also adding a new experimental playlist: MineSpades Double Health!

We have theorized that a gamemode with a building mechanic is more fun with a higher health and longer time-to-kill. This playlist is a chance to put this theory to the test! You will have twice the health as normal when playing in this mode.


  • Removed Skeld Zombie Siege. It was a cool experiment but frankly didn’t work very well
  • Added NostalgiaSubway domination properly
  • Enabled Holidays limited-time playlist: Workshop TDM, FFA, TDM Random Spawns, Kill Confirmed
  • Added Summit_Christmas TDM, KOTH, Domination, Defusal
  • Added ChristmasInferno TDM Random Spawns, Kill Confirmed, Defusal
  • Added Sprawl Arms Race, FFA, King of the Hill, and Elimination
  • Added new Mine-Spades Double Health playlist


  • Added a minimum delay of 0.1 seconds between TNTs for the Bomb Strike skill in Endless mode. No more instant 30 TNTs
  • The difficulty value shown in the map list menu for Nautilus is now increased to reflect the map’s actual difficulty (same as Range on Expert, slightly lower on Normal)
  • Changed the difficulty text that comes with various Mob-Arena difficulties
    • “Average” now corresponds to difficulty levels 11-13 rather than 14-16 because we have come to the realization that the “average” player is not as skilled as we previously expected…
  • Part of the description of the Expert difficulty has been changed from “ammo drops more rarely” to “ammo drops less often”
  • Mob-Arena maps that you have not unlocked, and are not in progress, will display as a gunpowder in the map selector GUI


  • M1 Garand: price 5 -> 8 Supply
    • The M1 Garand was competitive with expensive auto-snipers and stronger than it had any right to be for its previous price. We have greatly increased the supply cost of the weapon and may make further adjustments in the future.


  • The scoreboard in the PVP now shows the map name, in addition to the gamemode
  • The KS-23 slug attachment now doubles bullet range, so the slug will no longer disappear early
  • The message displayed when you fail to join a Competitive or PVP lobby due to having too low level has been updated
    • The message now mentions that you can join Competitive early by donating
    • The message now mentions that you can join PVP/Competitive early if you join a party whose leader can join the mode

  • Updated the sign wall in the newbie shooting range


  • Fixed a bug where NPCs in spawn would disappear or lose their functionality randomly until the next auto restart
  • Fixed a bug where perks in the loadout screen displayed that they had a “300 RPM” rate of fire
  • Fixed a bug where wolves and zombies have guns in the Stalingrad Zombie Siege Scenario Mode
  • Fixed a bug where a player joining then leaving a MobArena with zero health froze/crashed the server
  • Fixed a bug where MythicMobs-based mounted mobs did not work, and the two mobs were dismounted upon spawning
  • Fixed a bug where the Slime Cannon boss skill was broken and caused the boss to stop using further boss skills
  • Attempted to fix a bug where joining a Mob-Arena match put you into the wrong server
    • This is an issue due to BungeeCord replication not sending information when a game server is empty. Fixed using workarounds such as ignoring empty servers and resetting information of other lobbies if the first player joins a server
    • We will change this system out for a completely different MySQL-based one in the future, which is in development
  • Fixed a bug where the new “/server endless” joining feature did not work until now

Update 1.11.1: Normandy Rework

Hello all,

This is a minor map update showcasing Hotline_101’s Normandy rework, available to play right now on GunColony!

Normandy is available to play in the Scenario Mode featuring a selection of authentic WW2 weapons on both sides. This rework features an updated layout with a more authentic environment and updated objective locations to be more fair to both sides.