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Bug Fixes & Improvements

Hello all,

As we begin the new year of 2020, we are rolling out a series of important bug fixes and general improvements to make the game more enjoyable and working as intended. We have also improved several mechanics to be higher quality and simpler to understand.

 

GAMEPLAY

  • In Defusal Mode, you now only need to right click once to plant or defuse the bomb
    • Cancel by left click or by switching to another item
  • Added a countdown to bomb planting and defusing
  • In the Sci-Fi scenario, the Lightsaber now gives you jump boost as long as you are holding it
    • Previously you had to swing it to get a brief jump boost
  • Equipping items in PVP after you’ve left spawn now gives a new message to clearly inform that you will only get the weapon the next time you respawn
  • When you die in PVP/Competitive, you will fly much slower at first to prevent sinking into the ground when holding shift.
    • In Competitive, the fly speed returns to normal after 1.5 seconds, so you can still spectate normally

BUG FIXES – COMPETITIVE MODE

  • Buy zone radius in Competitive has been increased from 5 to 8 blocks to prevent players from spawning outside it
  • Fixed a glitch where cancelling a bomb plant or defuse disables your weapon from firing
  • Fixed a glitch where picking up a bomb would duplicate it
  • Fixed a glitch where you could not drop the bomb manually unless you move it to a specific slot in your inventory first
  • Fixed a glitch where leaving Competitive as the last man standing did not end the round

BUG FIXES – OTHER

  • When you leave the game, you will now drop your weapons (including bomb in Defusal mode)
  • When you die in PVP via natural damage sources and no enemies recently damaged you, the death no longer counts as a kill for the enemy team
  • Fixed a glitch where retextured Silverfish Blocks were showing up as normal stone bricks to players in 1.13 and above
  • Fixed a glitch where damaging enemies with grenades would occasionally switch your current weapon’s fire mode
  • Fixed a glitch where damaging enemies with a bullet that took a long time to travel to the target would switch your weapon’s fire mode
  • Fixed a glitch where noise-emitting pressure plates in certain maps could not be actually triggered
Killhouse

Winter Update

Hello all,

2019 has been a great year for GunColony- thank you all for playing on the server this year! We have prepared three new maps and many UI/UX improvements in our new Winter Update. Happy Holiday!

NEW MAP: KILLHOUSE

This map is inspired by Killhouse in COD4 and COD Mobile. Partake in tight CQB gunplay and practice your grenade throwing skills in this small yet open killing fest. Available in TDM, Arms Race, and Elimination.

NEW MAP: AGENCY

An indoors CQB map from CS:GO, Agency is full of tight corners, sneaky bushes and verticality. While moving through any open corridor, always keep an eye on enemies preying on you from above. Available in TDM and Arms Race.

REMASTERED MAP: TRAIN

Train has received a complete remaster with more accurate dimensions and improved visuals. Check out this map in TDM and Defusal. A ShortTrain version is also available for Demolition.

WEAPON INVENTORY GUI

This new GUI will allow you to view all weapons in the game, whether or not you have them unlocked. You can filter for weapon category and ammo caliber to find a weapon faster, and currently equipped weapons will be marked with an enchantment glint.

Access this GUI with /gun or /guns, or via the new updated Gun Inventory NPC at spawn.

IMPROVED WEAPON TOOLTIPS

These new tooltips will show for weapon items in both the new Weapon Inventory and the old Inventory screen.

  • Added detailed weapon type, such as “Suppressed SMG” or “Semi-Auto Sniper Rifle”
  • Updated display format of weapon level and XP
  • Added weapon caliber type, such as “5.56x45mm NATO”
  • Added new list of Pros and Cons for each weapon so that new players can know at a glimpse what to expect

TOKENS

  • You can now earn Tokens when leveling up
  • Save up tokens now to buy cool stuff when we add a Shop soon!

WEAPON UNLOCKS

  • Crates will no longer grant weapons that you have not unlocked
    • Now they only grant XP to existing weapons
    • This is a stopgap feature – most type of crates will be removed in a future update in favor of increasing Weapon XP gain rate and direct item rewards after a match. For the holidays, though, enjoy the ability to earn both Crates and Tokens from playing!
    • The Special Vote Crate still has a 20% chance to ignore unlocks and give any weapon in the game, which has not been changed
  • Tech Trees have been simplified to only contain closely related weapons
    • When you level up a weapon in the Tech Tree you now immediately unlock the next weapon instead of having to unlock it in a crate

OTHER CHANGES

  • The [R-Click] tooltip for weapons has been changed to “Modify Weapon” instead of “Upgrade Weapon”
  • The test server’s restart message is now different from the main server in discord #server-chat to prevent confusion
  • Internal refactoring to for allow dynamic registration of inventory item filters instead of them being hard-coded
    • Compound filters are also supported, allowing the filtering of items that meet any or none of a list of criteria
  • Fixed a typo in the message shown when trying to equip a modification when you already have the max number equipped
MP5SD

Stealthy Update

Hello all,

We have added a few new stealth features for the server making it easier to go undetectable with your silenced weapons. We have also added support for new Minecraft versions and fixed a few notable bugs.

 

BULLET TRACERS

  • Bullets below 340 m/s (the speed of sound) will no longer make yellow trails
  • Bullets between 340 – 500 m/s will make less yellow bullet trails than normal
    • The above two changes work regardless of whether you have a suppressor or not
  • Bullets fired from a suppressed weapon will no longer make white bullet tracers
  • Bullets fired from a suppressed weapon at below 340 m/s will make no tracers at all
    • USP will make no tracers by default
    • MP5SD will need the new Subsonic Ammo modification to remove tracers
    • TMP, Vector, and XD can make no tracers with the regular Heavy Ammo modification
    • The M4A1-S and M16A1 have very fast velocity, so you can’t remove their bullet tracers

WEAPON CHANGES

  • Added new Subsonic Ammo to the MP5SD, a special ammunition that reduces the velocity of the MP5SD below the speed of sound while giving slightly more positive effects than Heavy Ammo
  • Reduced Vector velocity by 1 m/s to allow its velocity with Heavy Ammo to go below 340 m/s
  • Suppressed weapons now make some smoke effects to avoid the feeling that you are shooting a nerf gun with the new reduced tracers on screen

WEAPON MODIFICATION CHANGES

  • Improved Flash Hider modification: the one muzzle flash particle that it still draws is now always centered to the barrel and smaller in size
  • Light Bolt no longer reduces damage, but reduces damage range more than before
  • Refined Barrel now reduces Aim Down Sight speed by 5%

1.15 SUPPORT

  • Added support for Minecraft 1.15 and 1.15.1
  • Fixed a glitch where pressing Q to reload would sometimes switch the weapon fire mode instead when using Minecraft 1.15

SERVER ENHANCEMENTS

  • Upgraded network equipment for more bandwidth and stability
  • Reinstalled the server on a new hosting software to reduce network overhead, and to prevent staff members from sometimes being put into the StaffBuild server instead of the main server upon joining

OTHER CHANGES

  • Fixed a glitch where the Muzzle Flash is rendered at a slightly lower position than intended
  • Fixed a glitch where Greased Bolt increased the min damage of snipers instead of decreasing it
  • Fixed a glitch where holding knife while damaging enemies with explosives and fire grenades counts as a knife hit
  • Fixed a glitch where holding knife and right clicking prevents damage from explosives and fire grenades
  • Internal changes to bullet particle trails to allow for dynamic creation of trails instead of it being hard-coded (particle type, render range, etc. can all be changed without a restart)