We have revamped the weapon ballistics system so that bullet flight behaves closer to real life while still keeping a good balance. This update also comes with a few bug fixes to the Elimination and Defusal modes.
We have changed our ballistics system to behave more realistically. Namely we have added a new bullet drag system, which slows down the bullet as it travels, making it fly slower over time.
Muzzle velocities are now generally almost equal to real-life values, with submachine guns ranging around 300-400 m/s of muzzle velocity, and rifles ranging from 800-1000 m/s. However, we have also added a significant drag to bullets, especially those of rifle-caliber weapons. As a result, closer ranged engagements should now feel more snappy and skillful, while longer ranged ones stay largely similar to before (but you have to be more careful which type of ammo you choose).
The weapon with the highest bullet velocity is the Scout, which shoots 5.56mm ammo at just over 1000 meters per second. On the other hand, the suppressed Vector has the lowest velocity (with shotguns exempt), firing .45 ACP at just over 300 meters a second.
We have decided not to tweak the secondary weapons, with the intention of doing a large revamp on them in a future update. After all, we do not wish to have people finish learning some new ballistics mechanics on pistols only to have a new rework pop up right against the horizon.
We have also fixed a few bugs on the server:
- Unplanted bombs are now properly removed from Red Team players at the start of a new round, fixing the multiple bombs glitch
- At the start of a new round, the ammo in your magazine will now be refilled properly