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Endless EXP

Hello all,

In today’s minor update, enjoy a revamped Endless Mob Arena, support for the latest Minecraft version, and various leveling and progression polish.

MOB-ARENA CHANGES

The Endless mode has been revamped to progress faster.

  • There is now a boss every 5 waves instead of 10
  • Health of originally high-health bosses is greatly reduced
  • Mobs no longer come in massive swarms but rather have better equipment instead. At later waves the amount of mobs will still increase to high levels
    • Whether a wave spawns a lot of weak mobs or fewer strong mobs is somewhat up to RNG

MINECRAFT 1.16.3 SUPPORT

  • Added support for 1.16.3 clients

LOW PLAYER BONUS

The previous Low Player Bonus was not clearly communicated to players since they wouldn’t receive any indication of the bonus until finishing a match. Also, it was only being applied in Mob-Arena.

Now we have added a brand new Low Player Bonus to replace the old one!

  • Triggers when there are at most 5 other players online with you
  • You will get a Double XP boost between 15 and 45 mins
    • This is the same boost as the Booster Vote Crate, which means that it works in all modes
  • The boost will keep working for the full duration even if more players joined in the meantime
  • You can get a free boost this way every day

LEVELING CHANGES

  • While in spawn, your current level and experience will be displayed in the Minecraft EXP bar
    • Earning experience will now play a smooth animation in the experience bar
  • Leveling up will now give you temporary Double XP!
    • < level 10: 10 minutes
    • level 10-29: 20 minutes
    • level 30-49: 30 minutes
    • level 50-99: 1 hour
    • >= level 100: 3 hours

OTHER IMPROVEMENTS

  • Reduced particle amount of Earthquake and Seismic Slam skills, especially on higher difficulty/radius
  • Players are no longer automatically marked as AFK
    • Previously people could just push AFK players a few blocks to mark them as active 🙂
  • Rewrote the XP multiplier system to display any serverwide XP boosts in parentheses after the EXP amount
  • (Finally) added a development feature that allows for syncing files between servers. This allows us to update all servers at once much more easily

BUG FIXES

  • Attempted to fix a glitch where finishing off a damaged player in PVP would sometimes register the wrong player as killer
  • Fixed a lag issue that has been around since the beginning of GunColony (five years!), where joining or spawning in Mob-Arena would cause a significant lag spike
  • Fixed a glitch where players would not be kicked from arenas when an admin reloads Mob-Arena

Addendum 9/14/20:

HEADSHOT PENETRATION

Headshots will now always penetrate an enemy and hit whatever is behind them!

Bullets now travel through infinite enemies without losing damage on as long as every hit is a headshot. This allows you do insane collats in PVP and attack a line of enemies in Mob-Arena! Note that the bullet will stop when it hits a bodyshot (including mobs that don’t have a head hitbox) unless it is a sniper or DMR.

PER-MAP STAT TRACKING

We are now tracking player stats in each Mob-Arena map:

  • Waves Survived
  • Best Wave
  • Wins
  • Wins (Expert)

Use the Map Selector NPC to see them.

OTHER IMROVEMENTS

  • In the spawn and Mob-Arena we’ve turned off the “hide players behind you” check. It is still enabled in PVP
  • The tablist in the server now specifies that the displayed time is in EST
  • Buffed the A-10 Airstrike and Mortar Strike in Mob-Arena. They are supposed to be very powerful items!
  • Endless wave progression improvements to expedite difficulty scaling at later waves
    • After 10 bosses defeated, the difficulty float of mobs will now increase exponentially by 13% per boss instead of linearly
    • The probability of Totem of Undying spawning with mobs now increases based on difficulty float
    • After 4 bosses defeated, bosses will start spawning sooner after the start of their boss wave
  • Increased ram allocation of the main server again to basically max out the main host’s memory as much as possible. Moving Mob-Arena to a separate host is still a priority but meanwhile this should reduce lag spikes

BUG FIXES

(All of these bugs were from before the update)

  • Fixed yet another console exception caused by the player and projectile being in different worlds (not quite console spam this time)
  • Fixed a console spam glitch caused by packet events on an offline player
  • Fixed a glitch where you could not shoot when looking at the armor stand in King of the Hill and Domination
  • Fixed a long-standing glitch where you could not shoot when looking at mobs disguised as a horse, boat, or minecart
  • Fixed a glitch where Wither Skeletons and Wolves had lower hitbox height than expected
  • Fixed a glitch where the MobArena Expert Wins stat did not track properly
  • Fixed a glitch where the Shooting Range was not saving data properly, allowing players to shoot the targets again every minute
  • Fixed a glitch where the M202 rocket launcher did not explode at close distance
  • Fixed a glitch where the RPG-7 and M202 in Mob-Arena were doing less damage than intended

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