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Balance Update

Hello,

This is a minor balance update that contains some much requested changes to SMGs and shotguns, making them less effective at range and more skillful to use. We have also fixed certain issues regarding mob despawning.

 

BALANCE CHANGES (RIFLES)

  • M14: will now have the M14 EBR recoil pattern (nerf), slightly increased spread per shot, greatly increased spray penalty
  • M14 EBR: will now have the M14 recoil pattern but scaled up a little (minor buff)
  • Galil AR: increased spread per shot (0.693 -> 0.75)
  • IMI Galil: slightly increased spread per shot (0.672 -> 0.7)
  • SCAR-Light: slightly reduced spread per shot (0.8 -> 0.775) (partial revert to previous nerf)
  • AK-74M: reduced recoil (-10%), reduced spread per shot (0.65 -> 0.6)
  • M4A4, M4A1S: slightly reduced penalty to spread recovery while moving (30% -> 24%)
  • FAD: swap speed 1.5s -> 0.75s, reload speed 2.8s -> 1.9s
  • G36: greatly increased recoil (+20%)
  • XM8: damage 30.5 -> 30, armor penetration 81.5 -> 82 (small nerf)
  • G11: auto/semi recoil -10%, burst recoil +10%, increased spread per shot (0.525 -> 0.6), fixed movement speed in ADS being too slow
  • M16A2: price $2600 -> 2700, reload time 2.7s -> 2.45s
  • M16A1: price $2600 -> 2800, reload time 2.7s -> 2.35s
  • SR-25: rate of fire +5%, meme.
  • RFB: slightly reduced recoil towards the end of the recoil pattern, removed penalty to spread recovery while moving (was 12%)
  • M1 Garand: sway jump when firing each bullet (ADS): 0.9 -> 0.95
  • SVT-40: sway jump when firing each bullet (ADS): 0.9 -> 0.85
  • Nylon 66: backup ammo 84 -> 168

BALANCE CHANGES (SMGS)

  • All SMGs:
    • Sway jump when firing each bullet (hipfire): 1.6 -> 2.0 (most rifles = 1.8)
    • Sway jump when firing each bullet (ADS): 0.6 -> 1.2 (most rifles = 0.6)
  • PPSh-41: increased recoil (+16%), slightly reduced damage dropoff, increased minimum damage (realism)
  • PPD-40: slightly reduced damage dropoff, increased minimum damage (realism)
  • PP-Bizon: increased movement speed (94% -> 96% of knife)
  • UZI: slightly reduced minimum damage (now strict 5 shot kill to unarmored even to the chest)
  • P90: damage 23.5 -> 23, slightly increased damage dropoff rate
  • MP7: damage 23 -> 22.5, slightly increased damage dropoff rate
  • Tavor X95-R: added penalty to spread recovery while moving (0% -> 10%)
  • SR-3M: damage 25 -> 27
  • Mac-10: base spread 0.74 -> 0.76 (hip), 0.7 -> 0.75 (ADS), recoil +10%, slightly accelerated beginning of recoil pattern

BALANCE CHANGES (SHOTGUNS)

  • All Shotguns:
    • ADS speed reduced (0.325s -> 0.375s)
    • ADS now tightens pellet grouping by 20%, but not the randomness of each pellet
      • Most shotguns will have tighter spread when ADS but wider spread in hipfire compared to before. This encourages skillful & tactical use
    • Damage dropoff increased by roughly 50% for all shotguns
  • Nova: base pellet spread +10%
  • Remington 887: base pellet spread +12%
  • Sawed-Off: base pellet spread +12%
  • MAG-7: base pellet spread +6%
  • NS-2000: base pellet spread +6%
  • XM1014: base pellet spread +11%
  • M3: base pellet spread +24%
  • Origin-12: base pellet spread +10%
  • SPAS-12: base pellet spread +10%
  • KSG-15: base pellet spread +4%
  • Ithaca 37: base pellet spread +10%
  • Honcho: base pellet spread +23%
  • AA-12: base pellet spread +11%
  • DP-12: base pellet spread +8%
  • Double Barrel: base pellet spread +19%

BALANCE CHANGES (OTHER)

  • Scout: armor penetration 82.5% -> 77.5%
  • M24: movement penalty 2.2 -> 1.6
  • M40A1: movement penalty 3.96 -> 3.0
  • ZH-29: -10% base vertical recoil
  • USP-S,P2000,XD: price $200 -> 150
  • Glock-18: price $200 -> 150, burst rate of fire 150 -> 144 (effective 450 -> 432)

OTHER CHANGES

  • Increased entity-activation-range for animals to prevent wolves and llamas from becoming frozen when far from players.
  • Increased entity despawn ranges (soft: 64 -> 160, hard: 128 -> 240) to prevent far away enemies from despawning in Mob-Arena

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