I have finally managed to finish merging CrackShot features into our own gun plugin. Thus I am proud to announce the end to the months-long code refactoring process in GunColony. Our code is now cleaner and better than ever, and it now gives us far more control over the game and will allow us to update the server much more easily in the future.
I have also added a few more variables to the spread system of weapons, particularly with moving and spraying inaccuracy. I will be rebalancing some of our weapons to use this new system better.
The CrackShot merge is a huge rework to our code, so there might be bugs that we have missed in our test process. If you spot a bug, please report it in the Bug Reports section in the forums!