New Scenario Weapons

Hello all,

Today we have updated our WW2 scenarios to include updated weapon models, rebalancing, and a couple of new weapons for all teams! Enjoy a more authentic WW2 experience in the Scenario Mode!

SCENARIO WEAPON CHANGES

Germany

  • You can now use two new versions of K98k, the Sniper version which is more expensive but comes with better precision and a clearer scope reticle, and the Infantry version which is cheaper and comes with iron sights for precise hip-firing and faster movement and reload. The bolt action rifles also no longer one hit kill opponents.
  • The MP 18 has been added to the German arsenal. It features a large 50 round drum mag and higher rate of fire, but in return has a lower damage output and higher price compared to the MP 40.
  • The MP 40 has seen its reload speed slightly nerfed.
  • The Mauser is now the default pistol for $400, and now fires semi-automatic only.
  • The PPK is now only purchasable for $700.

USA

  • You can now use a new version of M1903, the Marksman version, which has a new T-Post scope reticle and wooden finish. The old M1903 is now called the Sniper M1903 and features increased accuracy but is more expensive. The bolt action rifles also no longer one hit kill opponents.
  • The M1 Garand is now much cheaper to purchase, but no longer comes with the Heavy Ball modification, meaning that it loses the ability to two hit kill from close range.
  • The price of M1911 and TT-33 have been reduced to $400.

Soviet Union

  • The Mosin-Nagant has been given a new model and same reticle as the K98k Marksman. Apart from the regular scoped Marksman version, there is also an unscoped Infantry version which is cheaper and comes with iron sights and stripper clips. Bolt action rifles also no longer one hit kill opponents.
  • The SVT-40 is now much cheaper to purchase, but no longer comes with the Heavy Ball modification. It can no longer two hit kill opponents.
  • The Browning M1919 is no longer available for purchase and replaced by the Maxim Gun, which fires a bit slower and is less mobile, but more accurate than the M1919.
  • The price of M1911 and TT-33 have been reduced to $400.

OTHER CHANGES

  • New armor textures
  • New scope reticle for the Chauchat M1915

Better Ballistics

Hello all,

We have revamped the weapon ballistics system so that bullet flight behaves closer to real life while still keeping a good balance. This update also comes with a few bug fixes to the Elimination and Defusal modes.

NEW BALLISTICS

We have changed our ballistics system to behave more realistically. Namely we have added a new bullet drag system, which slows down the bullet as it travels, making it fly slower over time.

Muzzle velocities are now generally almost equal to real-life values, with submachine guns ranging around 300-400 m/s of muzzle velocity, and rifles ranging from 800-1000 m/s. However, we have also added a significant drag to bullets, especially those of rifle-caliber weapons. As a result, closer ranged engagements should now feel more snappy and skillful, while longer ranged ones stay largely similar to before (but you have to be more careful which type of ammo you choose).

The weapon with the highest bullet velocity is the Scout, which shoots 5.56mm ammo at just over 1000 meters per second. On the other hand, the suppressed Vector has the lowest velocity (with shotguns exempt), firing .45 ACP at just over 300 meters a second.

We have decided not to tweak the secondary weapons, with the intention of doing a large revamp on them in a future update. After all, we do not wish to have people finish learning some new ballistics mechanics on pistols only to have a new rework pop up right against the horizon.

BUG FIXES

We have also fixed a few bugs on the server:

  • Unplanted bombs are now properly removed from Red Team players at the start of a new round, fixing the multiple bombs glitch
  • At the start of a new round, the ammo in your magazine will now be refilled properly

Balance Update

Hello all,

We have tweaked the statistics of some weapons in the game according to community suggestions following the economy update. This update is focused on balancing weapon modifications and weapon costs, though we are also taking a look at the statistics of a few popular new choices.

WEAPON PRICE TWEAKS

From recent community feedback I have decided to tweak the price of a few weapons.

  • Galil AR: $2000 -> $2150
  • SG 553: $3000 -> $3200
  • SC-2010: $2800 -> $3150
  • SPAS-12: $1700 -> $2000
  • CheyTac M200: $4500 -> $4750
  • M40A1: $5000 -> $4750
  • Mauser C-96: $600 -> $500

KILL AWARD TWEAKS

Kill awards have been changed to be more similar to CS:GO. Knife gets back its bonus, while one-shot snipers and autopistols now have reduced awards.

  • Knife now properly gives $1500 kill award on left click kills
  • CZ-75 Auto, Mauser, Double Barrel, AWP, CheyTac M200, M82, K98k, M40A1, NTW-20: reduced kill award to $100

WEAPON TWEAKS

  • All LMGs: Increased base damage, increased damage dropoff over range
  • G11: Slightly reduced damage over range
  • Tavor X95: Slightly decreased accuracy when spraying
  • PPSh-41: Slightly increased damage over range
  • L86 LSW: Slightly increased bullet velocity
  • SIG 550: Slightly increased damage dropoff (reduced 2HK range)
  • CZ-75 Auto: Backup ammo increased to 24
  • P250: Increased accuracy when auto-firing at a controlled rate
  • Mauser C-96: Slightly increased damage and burst/auto accuracy, reduced backup ammo to 30

MODIFICATION TWEAKS

I have added new colored description for modifications so it is easier to see what each one does. I have also removed the “attack speed” clutter that came with the last update by switching to retextured tools.

Also, the weapon item on the top previously just said “Click to view stats”, even though left click would equip the weapon and only right click would view the stats. This has been fixed.

Finally I have tweaked some of the modifications so they are now more balanced. They’re specializations, not upgrades (or downgrades), so every modification should have some use, but not too much. Notable changes include adding a spraying accuracy penalty to the Field Trigger Job, and removing the armor penetration bonus from shotgun dart ammo. There are a lot other smaller tweaks, too.

Follow up changes 1/12/18:

  • Updated server MOTD to reflect the new update
  • Switched spawnpoints in St.Marc so they are the correct ones in CS:GO, and Red Team now spawns nearer to the bombsite as in other single-bombsite maps