5th Anniversary Update

Hello all,

GunColony turns five years old today! We have prepared a huge update to celebrate this special occasion with a new spawn, new weapons, loads of new features and improvements, a new newbie PVP lobby, and multiple new Mob-Arena maps!


First and foremost, GunColony has gotten a new spawn in this update!

Not only is the new spawn prettier and more spacious, Mob-Arena is also placed at the foremost importance to celebrate GunColony’s history, having started as a PVE server. Every Mob-Arena map now has its own NPC so it is easier to get into the map you want without commands. However, PVP players are not alienated: simply hop into the glowing lava portal to join the game.

In addition, new players below Level 10 will join into a special Beginner’s Spawn:

Being confined in a smaller space reduces the number of confusing options, allowing newbies to find and join a match more easily. With this dual-spawn system, the main spawn is able to be expanded to a larger size without alienating new players.


ASh-12.7 (Legendary Rifle)

The ASh-12.7 is a Russian selective-fire battle rifle firing a massive .50 subsonic round. It has very high damage and no bullet tracers, but shoots slowly and has very severe recoil.

QBU-88 (Common DMR)

The QBU-88 is a Chinese bullpup DMR. It fires the 5.8x42mm intermediate caliber and thus has a very low recoil. However, it has low damage and a small 10-round magazine.

Maxim-9 (Legendary Pistol)

The Maxim-9 is an integrally suppressed pistol. It uses a 17-round Glock magazine. It has a fast fire rate but high horizontal recoil making it rather difficult to control for a 9mm firearm.

We have also added six World War II scenario weapons into the main game!

  • Fedorov Avtomat (Rifle)
  • MP 40 (SMG)
  • M3 Grease Gun (SMG)
  • MP 18 (SMG)
  • M1918A2 BAR (LMG)
  • Gewehr 98 (Sniper)


We have added new laser sight modifications with visible laser beams!

  • 1mW Laser: reduces hipfire sway by 10%, and projects a laser dot onto blocks that only you can see. You can use the laser dot to aim to a certain extent, but there is still some random spread.
  • 5mW Laser: reduces hipfire sway by 25%, and projects a laser dot and particle line that both you and other players can see.
  • Tactical Laser: reduces hipfire sway by 28%, and projects a laser dot and particle line that is only visible when you are hipfiring. It reduces the swap and ADS speed of the weapon.


We have completely revamped the unlock levels of all of our weapons. Some hard to use weapons like Nylon 66 and M1915 CSRG were moved up in level, while most weapons were moved down in level. You can now unlock all non-Legendary weapons before Level 100; the last 40 levels will only unlock Legendary weapons periodically.

In addition, the new World War II weapons are unlockable at a low level for new players. They have a low fire rate and controllable recoil to help new players get used to the game mechanics. Additionally, the CheyTac M200 is available at the beginning to allow newbies to one-shot mobs consistently with their sniper. (We have also added the Gewehr 98 as a high level alternative to the CheyTac.)

Gone finally are the times of newbies futilely sniping mobs with SSG 08 and reloading all the time with a M16A1 while accidentally switching their SMGs to single fire and unlocking several pistols and useless weapons in a row.


We have added the Versus (VS) lobby for newer players to battle it out amongst themselves.

  • All casual gamemodes including PVP, FFA, Arms Race, and Scenario Mode are available.
  • Experience gain is slightly reduced compared to current PVP.
  • Veteran players can still use the VS lobby to try out new weapons, but using high level weapons in the VS lobby will result in a penalty.
    • Over level 30: 50% less weapon XP earned in VS
    • Over level 50: 75% less weapon XP earned in VS
    • Over level 70: No weapon XP earned in VS
  • The VS lobby will be unlocked at level 10

We have tweaked the PVP lobby as well to make it better suited for experienced players.

  • Removed Arms Race (it is only playable in VS)
  • Added Demolitions Mode with sprinting enabled
  • Added Dust II – Defusal scenario
  • Increased XP earned overall
  • PVP is now unlocked at level 20

We have tweaked the COMP lobby to make it better suited for organized games.

  • Added Practice Mode again, with sprinting disabled
  • The NPC is now rather hidden in spawn to reduce players unintentionally joining it and quitting/ruining 1v1s
  • Increased XP earned overall
  • Added XP gain at the end of each round
  • The XP gain at the end of a match now depends on the match length
  • COMP is now unlocked at level 30

The addition of the VS lobby and a higher level requirement for all PVP modes are mainly designed to increase player retention by preventing newbies from joining a PVP match against much more skilled and better equipped players. However, it will also help reduce cheating and trolling with alt accounts.

In the future we plan on adding the ability to unlock all PVP modes regardless of level by linking a Discord account, so players who come to the server for the PVP action can join it straight away.


  • The round timer in Defusal has been reduced from 2 minutes 30 seconds to 1 minute 55 seconds.
  • You will now gain a weapon every kill in Arms Race, instead of every 2 kills.
    • The total number of weapons has been increased to 17 (from 12). The number of weapons in each category is the same as CS:GO except there are 2 machine guns instead of 1.
    • The total number of kills required to win has been reduced from 23 to 17. This should reduce the likelihood of the game ending from running out of time.
    • This change also means that knifing is less beneficial, since you can gain a level by using a gun just as easily as using a knife now.

We have increased the experience gained from the more elite PVP/COMP lobbies to differentiate them from the VS lobby.

  • Enemy Killed (respawn modes): 20xp -> 50xp (PVP/Comp), 20xp (VS)
  • Enemy Killed (Elimination): 50xp -> 80xp
  • Enemy Killed (Demolition): 80xp -> 100xp
  • Enemy Killed (Defusal): 100xp -> 100xp
  • Enemy Damaged Per Heart: 2xp -> 10xp (COMP), 5xp (PVP one life modes), 2xp (respawning modes)
  • Kill Assist: 10xp -> 20xp
  • Planting Bomb: 50xp -> 100xp
  • Defusing Bomb: 100xp -> 200xp
  • Win Round (one life modes): 0xp -> 60xp
  • Lose Round (one life modes): 0xp -> 40xp
  • Win Match: 200xp -> 300xp (PVP), 100 * Rounds Played (Comp), 150xp (VS)
  • Lose Match: 100xp -> 100xp (PVP & VS), 62.5 * Rounds Played (Comp)
  • Win Match (FFA): 140xp + 45 * Player Count -> 140xp + 80 * Player Count (PVP), 90xp + 30 * Player Count (VS)

Note that the new EXP gains for kills and damaging enemies will apply to Weapon XP as well.


We have buffed a few modifications that were previously underwhelming to give players more freedom when upgrading their weapons.

  • AP Ammo: now increases Block Penetration by 25%, rather than 20%
  • Sniper Ammo: no longer decreases damage, but now slightly increases recoil (reduces ADS speed instead on bolt snipers)
  • Heavy Ammo: now increases range by 15%, rather than 5%
  • Subsonic Ammo (MP5SD): now increases range by 15%, rather than 5%
  • Dart Ammo: now increases Entity Penetration by 100%, rather than 30% (increases damage of collaterals)
  • Flash Hider: now decreases the length of your bullet tracers making them harder to see. Also, it no longer decreases recoil but rather increases ADS Speed by 5%

Other balance changes:

  • Muzzle Brake: instead of increasing bullet spread, it now increases the random sway bounce after each shot. (Increases viability on DMRs while making it less strong on ARs, SMGs and LMGs)’
  • SSG 08: damage 90 -> 89 (will no longer one shot kill against unarmored at long range; armored one shot kill range is reduced significantly)
  • SC-2010: fixed some stats that were not consistent with other rifles (drag 7% -> 4%, move penalty to recoil recovery -3% -> -23%)
  • High Voltage Gloves: removed entity penetration (it is still massive DPS but no longer massive Splash DPS in MobArena)


We have added Mob-Arena versions of many existing Infected and PVP maps:

  • Castle
  • Museum
  • Shoots (level 0 newbie map)
  • Safehouse
  • Deserted


We have improved our Mob-Arena game mode to be closer to the original system in 2015, where you unlock new maps when you level up and can join each map individually rather than through a lobby. Also, you can join maps much faster than before with less waiting time.

  • Mob-Arena maps now require a certain level to join
  • The Mob-Arena lobby has been replaced with a Quick Join NPC
    • You can choose whether to join an existing match in progress or to start a new match
    • The removal of the lobby cuts the waiting time to start a game from 60 seconds down to 30
  • You can now join a game in progress faster.
    • When you join an arena for the first time, the waiting time before respawn is now 30 seconds instead of 120 seconds
    • If the arena has just started (Wave 0 or 1), then you can spawn in instantly
  • We have renamed Easy mode to “Normal”, and Hard mode to “Expert” so players don’t confuse the difficulty modes with the map difficulty rating.
  • Now the only choices when voting for map difficulty are Normal and Expert (corresponding to previous Easy/Hard)
    • The Hard mode (previous Normal mode) can be accessed by /mavote difficulty hard
  • When voting for map difficulty, the game now shows a map-specific difficulty rating for the two modes you can select

In a recent update we removed Damage Absorption for non-boss mobs, and this has caused mobs to become very quick to kill especially with headshots. We are happy with this for unarmored mobs, however we felt that armored mobs should be harder to kill if you don’t have the right weapons to defeat them.

  • Mob armor is now more effective, especially against low Armor Penetration weapons.
    • If a mob has 10 Minecraft armor points, you will do 90% damage with a 100 AP weapon (down from 95%)
    • If a mob has 10 Minecraft armor points, you will do 50% damage with a 50 AP weapon (down from 62.5%)
      • Damage to armor is still on an exponential scale – if a mob has 20 armor, you will do 25% damage with a 50 AP weapon, etc.

We have adjusted/increased the experience gained from Mob-Arena, making EXP gained based more on survival rather than kills. A new player who gets all of their kills stolen by teammates will still earn XP.

  • Reduced EXP gained from damaging and killing mobs by roughly 50%.
  • All EXP gained from damaging and killing mobs now give 1x Weapon Experience gain rather than 0.4x.
    • This means that the overall amount of Weapon XP gained is increased by around 25%
  • Added EXP gain from clearing waves.
    • This nets around 500 XP when winning in the Starter arena (depending on difficulty), much more in longer arenas
    • If a wave is cleared while you are dead, you will not earn EXP to prevent AFK farming
  • Added EXP gain to all players from killing bosses.


  • Added “Weapon Specific” tag to the HE ammo mod on the NTW-20 and M82
  • The recoil recovery speed downside on the M82 HE ammo is now properly communicated
  • Changed the description of G36
  • Added the Light Frame modification to Crossbow
  • Changed the message sent when receiving a new weapon in Arms Race to make it sound less like you are leveling up
  • Changed the title of MobArena scoreboard to say “Wave x” instead of “LV.x”
  • Changed the holograms in spawn to display “1 Player” instead of “1 Players”
  • Changed the PVP holograms in spawn to display “Empty” instead of “Inactive”
  • The weapons in the MobArena equip GUI are now sorted by weapon rarity/name rather than Mob-Arena class name.
    • This solves the problem of it being very difficult to find one’s desired weapon in the GUI
  • Removed message telling you remaining time when joining the Mob-Arena lobby
    • This cuts the number of messages sent when joining from 3 down to 2
  • Infected has been disabled
  • Removed the useless “Weapons in loadout #1 equipped!” message when spawning in in Mob-Arena
  • Added a message “The sun sets as night looms over the arena…” when starting a game in Expert mode
  • Nether Map: amount of boss minions significantly reduced/nerfed to fit the role of a Level 0 map


  • Optimized the grenade code to stop a path trace if the damage drops to zero, reducing unnecessary calculations
  • Optimized /gun once again by switching to more efficient data structures
  • Significantly reduced random lag spikes caused by saving player inventories
    • Removed some older debug code; saving inventory of a player no longer serializes and saves the inventory twice
    • Optimized the inventory verification process (list comparisons are no longer bruteforce O(n^2) and instead use HashSets)
  • Indexed the player inventory by item ID to make searching faster; this will slightly speed up spawning in Mob-Arena
  • Greatly improved the performance of /gun GUI by making the sorting comparison function faster


  • Fixed a glitch where the FAL could unlock a few modifications earlier than other rifles
  • Fixed a glitch where the muzzle flash and tracers were misaligned with the first person weapon model when sneaking
  • Fixed a glitch where the Heavy Bolt reduced range instead of increasing it
  • Fixed a glitch where some charged creepers in MobArena were unintentionally spawned as regular creepers instead
  • Fixed a glitch where if a player joins a MobArena after the first boss, the wrong respawn message was displayed
  • Fixed a glitch where players spawning into MobArena always had 0 levels, instead of the level reflecting the current wave
  • Fixed a glitch where the player could unequip modifications on a weapon to free up money for other items without updating the modifications on their weapon
  • Fixed a glitch where friendly fire attempts followed by a suicide could level up the player in Arms Race
  • Fixed a glitch where players would show up as level 0-4 in /list even when they are not actually low level
    • This is not fixed immediately, but rather automatically fixed the next time the player levels up
  • Fixed a glitch where the Refined Barrel ADS speed penalty was not being properly applied


Hello all,

The past two major updates have included a few new maps that were not mentioned. Here’s a formal announcement for their inclusion on the server along with some other news!



6 new maps have been added to PvP. They are: Carrier, Predicament, Skeld, Highrise, Bayview, and Studio.


Carrier is a compact map situated on top of a giant machine made for traversing the desert. The tops of most rooves are accessible along with a small walkway under the top of the map. It is available for Team Death Match and Arms Race.
This map was made by dxc.



Predicament is a small and enclosed map available for Free For All. It features a lot of vertical height along with many interesting and obscure locations to fight from.
This map was made by dxc.



Skeld is a close quarters map located on a futuristic space ship. This map features: a map! There are a few item frames with the map’s layout along with a red ‘x’ to mark where you currently are. It is available for Team Death Match Random Spawns.
This map was made by MontanaMob.



Highrise is a map from Call of Duty: Modern Warfare 2 which is located in two buildings and on top of another. There are plenty of sneaky spots to shoot from and there is also a small tunnel system that is under the main playing area. It is available for Team Death Match and Team Death Match Random Spawns.
This map was made by Arhippa.



Bayview is a map from Call of Duty: Ghosts which is located on a bay with an aquarium. There are open outdoor environments and enclosed indoor environments. The bay has many shops which breaks up the outdoor areas. It is available for Team Death Match and Team Death Match Random Spawns.
This map is a community submission created by: N11cK, Sturmspitz, and patrickdemooij9.



Studio is a map from Call of Duty: Black Ops II which takes place on a Hollywood studio backlot. There are numerous scenes including alien attacks on a suburb, medieval castles, western saloons, and a pirate ship battle. The map is mostly close quarters but does feature some further stretches of land. It is available for Team Death Match and Team Death Match Random Spawns.
This map is a community submission created by: patrickdemooij9 and Candycane8.


Misc. Changes

  •  The new Cheek Pad modification now has its own unique icon.
  •  The Crossbow now has a few modifications to choose from. Some are more useful than others.
    • ACOG
    • Foregrip
    • Improved Reticle
    • Greased Trigger
    • PK-AS
    • Cheek Pad
    • M145
    • Laser Sight

Staff Changes

We have had more changes to our staff.

  •  Nafsu has been promoted to Trainee

We’d also like to remind everyone who has applied for staff that we don’t have any sort of schedule for promoting and demoting people. Do not feel discouraged if you are still waiting to hear a response from us, we’ll get around to it eventually, maybe.


Dead Silence

Hello all,

This is Part 2 of the 4202020 update containing a bunch of new weapons, balance changes and performance improvements! Defeat enemies silently with three new stealth weapons, or become the loudest and deadliest with our new double-barrel shotgun and anti-tank rifle!




A rare compact SMG unlocked at Level 13. It is cheap and very fast firing, but extremely inaccurate in full auto.

Lahti L-39

A epic semi-automatic anti-tank rifle unlocked at Level 134. Fires an extreme large round that deals massive damage, but is terribly unwieldy to handle and has a very long aim down sights time.

Mossberg Over/Under

A rare double barrel shotgun unlocked at Level 31. It has higher than average range and a tighter spread than the secondary Double Barrel, but slightly inferior handling and a longer reload.

Yeet Cannon 9

A common starter pistol unlocked at Level 52. It has high jumping accuracy for a pistol as well as good stability, but has lackluster magazine capacity compared to alternatives. A 10-round extended magazine is available as a modification.

AS Val

A rare rifle unlocked at Level 109. It has a high rate of fire, as well as an integral silencer and subsonic ammunition for a low sound footprint and no bullet tracers, but below-average performance at range.

Welrod Mk II

An epic pistol unlocked at Level 113. It is slow-firing due to its bolt action but is extremely quiet and makes no visible tracers. It can kill enemies in one headshot (only at close range for helmeted enemies).


A common special weapon unlocked at Level 104. It has an extremely slow bullet velocity but can one-hit kill enemies for a rather cheap price.


  • New model for:
    • Mac-10
    • M1911
    • AF2011
    • M4A1-S
    • Scout
    • M14 EBR
    • Fire Launcher
    • Flashbang
    • Decoy Grenade


  • Sterling: backup ammo 128 -> 136
  • Decoy Grenade: now only plays a sound 1/4 of the time in every tick. Better for your ears.
  • Double Barrel: burst mode no longer reduces sway
  • Auto Snipers: randomness of recoil increased 20%
    • On ZH-29 and M82, the increase was less than 20%
    • Added a new modification Cheek Pad on Auto Snipers and Auto Shotguns that reduces the random recoil by 20% but reduces ADS Speed by 20%. It unlocks at Level 55 on Auto Snipers and Level 43 on Auto Shotguns
  • Anti-Material Snipers: aim punch can now be avoided by standing still for 0.5s, down from 1.5s


We have done a lot of performance optimizations to our weapon code. Testing shows that the gun plugin should now run about 2-3x faster overall!

  • Added a performance profiling system to the gun plugin to try and locate performance issues
  • Made a few minor optimizations to the projectile flight code
  • Fixed an exception unintentionally being thrown and silently caught every time a bullet misses a mob, which could have been a major performance drain in Mob-Arena
  • Heavily optimized the weapon config loading system
    • Empty modifications are now completely skipped
    • The result of weapon config computations for heavily modded weapons (3 mods or more) is now cached, removing the need to repeatedly calculate the value every time it is requested
    • Weapon modifications are no longer permitted to modify each other (this was a performance-heavy feature that was not actually used anywhere in the weapon config)

Other optimizations:

  • Reduced render distance from 15 to 12 chunks in arena world, and 7 chunks in spawn world
    • You might notice more terrain pop-in on Alpine Trench, but this change has a major benefit on performance
  • Heavily optimized the weapon list GUI (/gun) – it will now only construct the items that it needs to draw on the current page, instead of constructing items of all pages in the GUI
  • In Redis data-write mode (currently only for the test server) the local cache now waits slightly before clearing to make fast consecutive GUI clicks less taxing on the server
  • Cut down on the length of the group inheritance chain to hopefully reduce lag especially when players join
  • Fixed a few memory leaks in the GUI system
  • The main database used to store player data is now properly indexed by UUID, making accessing player inventory and loadouts faster


  • When you are targeted by the Living Bomb boss skill, you are now sent a message telling you to get into water or explode
  • New shop appearance for PVP and COMP!
    • It is now called Equipment Tablet and is a different color depending on your team
  • Connected blocks has been re-enabled for all blocks
  • Added the PSO-1 scope from the SVD to a few other weapons as a modification


  • Micro Sight is available again
  • Modifications that affect damage range will now also affect the range before damage begins dropping off
  • Fixed a glitch where the FAMAS STANAG Conversion did not properly override the magazine capacity
  • Fixed a glitch where the MP5SD ammo type was “9x19mm” instead of “9x19mm Parabellum”
  • Fixed a glitch where the Heavy Bolt and Sawed Off Barrel were both Level 45 unlocks on shotguns (Heavy Bolt moved to Level 41)
  • Fixed a glitch where message sent when someone respawns in Mob-Arena always says that the recipient of the message has respawned
  • Fixed a glitch where movement sway is abnormally high after switching a weapon while sprint jumping
  • Fixed a glitch where the P2000/P250 extended magazine did not actually give you extra ammo
  • Fixed a glitch where the message sent when the item price changes as a result of equipping a mod had spacing errors
  • Fixed a glitch where the M4A1-S was sideways when aiming down sights in Minecraft 1.15
  • Fixed a glitch where the 4th vote link did not work