Just an update regarding the status of the very large update that we are aiming for release by October 10th.
First of all, any long-time player of the server will know that our guns have been reliant on a standalone CrackShot plugin for a long time, and nowadays it serves more as a limitation than a help. We are working on integrating the CrackShot code into our own plugins right now, and even though core functions like shooting are still not working, we have gotten the plugin to successfully recognize weapons and display the spread indicator & play swap sounds correctly. We are also doing all of the tests on a local server instead of the server machine, so that your gameplay isn’t interrupted while we work on our code.
On Rijam’s part, he is working on many reworked gun models for weapons that do not look very good currently. Some weapons are getting new sounds, too. He posts sneak peeks on Discord quite often, so make sure to check them out. There will be a lot of new weapons being added, including a brand new semi-automatic shotgun; a precise, fast firing, high capacity, and 1-hit-headshot pistol; and a powerful sniper rifle firing a gigantic 20mm round. Stay tuned!
We are also planning to rework the weapons, and we are focusing on pistols in this update (adding modifications to pistols and changing their stats significantly). However, primary weapons will also receive balance changes. Some modifications will also be reworked so there will be more benefits and/or drawbacks to using them.
There will also be a game lobby system so you can vote for another map or mode in PVP once the game finishes. In Mob-Arena we will add the ability for you to quickly jump into another match when you die. We will also reduce waiting time between matches, so you can enjoy more of the action. Also, you will be able to join a game in just one click, making it easier for new players to hop into a match.
We are also adding some community and staff created maps for both Mob Arena and PVP.
If we have time we might also add more features like a HUD revamp (making guns no longer use the Actionbar and Title messages to simplify the screen), new UIs for inventory and loadout, a defusal mode rework, and maybe a whole new loadout system. It all depends on how much time I will have to spare on the server in the two weeks to come, though.
And here are the parts that we need the community to decide. I have been thinking of renaming weapons so that they are more realistic – the M4A4 would be renamed the MK. 18, for example. However, I do not know if the community agree with this kind of renaming. Comment your thoughts on whether weapons should be renamed for more realism.
Also, we need a gorgeous name for this huge update! Suggest some names and if we use it, you might start to hear it all over the place!