We are still working on the new update…

Hello all,

Just an update regarding the status of the very large update that we are aiming for release by October 10th.

First of all, any long-time player of the server will know that our guns have been reliant on a standalone CrackShot plugin for a long time, and nowadays it serves more as a limitation than a help. We are working on integrating the CrackShot code into our own plugins right now, and even though core functions like shooting are still not working, we have gotten the plugin to successfully recognize weapons and display the spread indicator & play swap sounds correctly. We are also doing all of the tests on a local server instead of the server machine, so that your gameplay isn’t interrupted while we work on our code.

On Rijam’s part, he is working on many reworked gun models for weapons that do not look very good currently. Some weapons are getting new sounds, too. He posts sneak peeks on Discord quite often, so make sure to check them out. There will be a lot of new weapons being added, including a brand new semi-automatic shotgun; a precise, fast firing, high capacity, and 1-hit-headshot pistol; and a powerful sniper rifle firing a gigantic 20mm round. Stay tuned!

We are also planning to rework the weapons, and we are focusing on pistols in this update (adding modifications to pistols and changing their stats significantly). However, primary weapons will also receive balance changes. Some modifications will also be reworked so there will be more benefits and/or drawbacks to using them.

There will also be a game lobby system so you can vote for another map or mode in PVP once the game finishes. In Mob-Arena we will add the ability for you to quickly jump into another match when you die. We will also reduce waiting time between matches, so you can enjoy more of the action. Also, you will be able to join a game in just one click, making it easier for new players to hop into a match.

We are also adding some community and staff created maps for both Mob Arena and PVP.

If we have time we might also add more features like a HUD revamp (making guns no longer use the Actionbar and Title messages to simplify the screen), new UIs for inventory and loadout, a defusal mode rework, and maybe a whole new loadout system. It all depends on how much time I will have to spare on the server in the two weeks to come, though.

— Hky

 

And here are the parts that we need the community to decide. I have been thinking of renaming weapons so that they are more realistic – the M4A4 would be renamed the MK. 18, for example. However, I do not know if the community agree with this kind of renaming. Comment your thoughts on whether weapons should be renamed for more realism.

Also, we need a gorgeous name for this huge update! Suggest some names and if we use it, you might start to hear it all over the place!

Anti-Xray Optimization

Hello all,

We have updated the Anti-Xray plugin on the server so it runs much smoother, while still maintaining low false-positives. The anti-xray now has a field of view limit (it will now hide enemies behind the player no matter what), and we have also optimized the number of blocks that are checked. (It does a rigorous full check close to the observer as well as the target, but only checks a few blocks on the way between.)

The new system consumes less than 0.04ms average tick time between a pair of active players (around 4-5 times down from previously). This means that it will take at least 1250 such player pairs for the server to begin lagging – equivalent to a 25vs25 game (more than the max player limit in one game) where everyone is moving around (in reality many people stand still and that reduces the required amount of checks even further). This means that you can finally enjoy the server without any lag from the anti-xray system.

A New Rules Page & A Couple of Notes on the Upcoming Update

Hello all!

We have added a rules page to the website with updated rules. The new rules page looks prettier and the updated rules are also better clarified. Most importantly, it works!

You should’ve noticed that I’ve got a new blog on the main page of the website here. You can log into this blog with your normal forum account and post comments, and new users can register through either the blog or the forums. As you can see, I’m doing big things here and there recently. This website is going to be part of the next update’s changelog, which is going to be pretty big indeed – very big. Stay tuned!

Inventory Glitch Fixed!

Hello all!

We have fixed the inventory glitch that caused the inventory to not save. The issue was caused by some people’s inventories being so long that it exceeded the ~22K character limit on the inventory string. We are very sorry for any inconvenience this issue has caused you.