Stability Improvements

Hello all,

First of all, I want to apologize for my lack of activity recently. I am currently limited by real-life obligations and might not have as much time to update the server. I will try to hand some more power to our higher staff members in the coming days so they can keep the server awesome while I more or less resign to a supportive developer and overseer role for the next few months.

For today, though, I would like to roll out some minor stability improvements, fixes to issues that were introduced in our rushed attempt to provide 1.13 support. This should fix the BungeeCord crashing bugs plaguing the server for the last few days (and demanding a manual restart each time it happens).

For the time being you still have to download a separate resource pack to play on the server using 1.13.

I used to provide a custom system that automatically installed the right resource pack version back in the 1.8-1.9 days, but now things are more complicated as we now have multiple underlying servers and have to send resource packs at the proxy level to ensure that switching servers does not require the full reloading of the pack. So you need to wait for now while we find an external source to solve the problem. (We still recommend using 1.12 if possible.)

  • Updated Bungeecord to latest Spigot build
  • Updated Viaversion to latest release so the 1.13 experience is more bearable
  • Updated Linux packages in server (including Apache webserver and MySQL database) to hopefully improve stability

Discuss this on our forum

Forth of July Events!

Hello all,

Today is Forth of July, or the American Independence Day! As an American-based server, GunColony will celebrate this holiday with two limited-time events, where you will learn about American history and get to use American weapons, all while having great fun!


  • High intensity free-for-all combat on distinctly different maps: Volcanic, Nuketown, and Hardhat (new)
  • Your shop will contain a huge array of American weapons
  • Regular Free For All game rules apply
  • Vote for Free For All – Scenario Mode to play the event


  • We have released the Volcanic map to celebrate Forth of July!
  • 5 new Bosses that reflect various events in American history – see them for yourself!
  • 4 new boss skills, mostly focused on summoning abilities and are most dangerous with multiple players in the match
  • 7 new mini-bosses – there is now a mini-boss wave before each boss wave! Eliminate the mini boss before the main boss spawns to avoid having to deal with both of them at once
  • 3 dangerous new mobs: cowboys, fast leather cap zombies, and shielded vindicators


  • Volcanic will be removed from PVP soon due to its release as a new Mob-Arena map; this is the last call to play it!
  • Blackheart removed from Mob-Arena lobby rotation; you can still access it with the join command
  • Improved layout of the Lab map, fixing an exploit, reducing instances of stuck mobs, and giving the player a lot more information of their surroundings to act ahead
  • Boss projectile skills (Arrows, Fireballs, etc.) are now slightly easier with lower player counts
  • Being above or below the Wall skills (Wall, Wall of Frost, Shockwave) will no longer result in being hit (you need to be at least 2 blocks above or below the wall’s starting location to avoid damage)
  • Mob aggro range increased to 80 blocks from 64 – this makes ghasts lock onto players a lot more quickly. Mob spawning range remains unchanged
  • If a Mob-Arena wave specifies custom spawnpoints, its mobs will now spawn at every one of these spawnpoints regardless of if a player is within proximity or not
  • Fixed a bug where the custom spawn feature in Mob-Arena sometimes has no effect
  • Fixed a bug where stone head mobs never lose the degraded cobblestone head until dying
  • Fixed a bug where the Shockwave skill did not properly make the boss retarget onto the player like intended
  • Fixed a bug where mobs would sometimes attempt to chase spectators after killing them for long periods of time

3rd Anniversary Update

Hello all,

We have put together our largest update ever to celebrate our third anniversary. The update includes a new spawn, a new gamemode called Hostile, and various other changes to professionalize our server.

Here I thank you for sticking with us through our third year – let’s make the next year even more amazing!


We have added a new spawn for the server. Now it not only has a more professional look, it is also larger and lighter on bandwidth (~80% bandwidth savings compared to the previous spawn design). This will help improve our new player impressions and increase accessibility and stability of the server.

The new spawn also features NPCs. Right clicking them lets you join a lobby or customize your loadout quickly.


We have updated the Minecraft server version to the latest, 1.12.2, and updated our plugins to work with the new version.


Hostile is a new Kit-PVP gamemode that provides a unique open-world experience. Players jump down from a plane into a large map (currently the old spawn) to loot and fight.

Every respawn players will be able to select a kit to bring into battle. Additional items can be obtained through the Supplies system in the Hostile menu. You can also move items freely in your inventory.

Weapon stats are very different on Hostile compared to other gamemodes. Armor also works differently than vanilla and in the same way as Mob-Arena or Infected.  Fall damage is disabled, but if you die, you (currently) drop everything, so be careful out there.


We have changed the art of our server list and website – in case you haven’t noticed already!

We have also done some other changes to them:

  • Changed server list MOTD to notify players of the new update
  • Added a cheeky feature to the server list MOTD to remind players to move the server up in their server list (in an effort to improve player retention)
  • Increased font size of some text elements in our blog
  • Reduced amount of latest forum posts shown on our homepage from 8 to 5


We have added new elements to our HUD:

  • A new notification element displayed on the top right corner of the screen. It is activated when the bomb is planted or defused in Defusal, and when new waves begin and when bosses spawn in Mob-Arena.
  • A new skull icon effect displayed below the crosshair. It is shown when your team wins a round in PVP, or if players defeat a boss in Mob-Arena.



First and foremost you should notice that the Mob-Arena lobby is now set during the day. After a game begins, it will stay day if on Easy mode, but a new animation will play turning it gradually into night on Hard mode.

Why did we have to do that? Actually, we also decided to ramp up the difficulty of Mob-Arena Hard mode by a lot, and add some new mobs from 1.11 and 1.12. So we added the weather changes so you are properly warned and won’t get spit to death by llamas in Wave 1!

  • Fixed a rounding error that caused too few mobs to spawn. The result is that a lot more mobs should spawn than before, especially with a low number of players.
  • Additionally increased the spawn amount of mobs in Hard difficulty to make it even tougher
  • Evokers, Vexes and Llamas added to Graveyard
  • Skeletons replaced with Llamas in Suburb
  • Vindicators added as a possible spawn in special waves in Abandon


We have changed the display names of many weapons to be more realistic. Notable changes include “AWP”->”AWM”, “PP-Bizon”->”PP-19 Bizon”, and “Type 92″->”QSZ-92”, but there are many other changes.


We have differentiated weapon penetration values based on their caliber. Larger caliber weapons can now penetrate objects better than before, while smaller caliber weapons might perform a bit worse.


We have done another round of balance changes to improve our weapon balance. Details can be found on our forum post.

Most notably we have totally overhauled the M40A1. It is now much cheaper and handles better, but its damage has been reduced greatly to put it in line with other 7.62x51mm weapons such as the M24. Also, the SR-3M was reworked to have much less damage but better accuracy.


A handy improvement to Defusal.

  • Added a bomb tracker to Red team players in Defusal so they can locate dropped/planted bombs more easily
  • The “bomb dropped” message now also displays when a player drops the bomb voluntarily.


We have simplified the process of leaving a game and added a reminder for players to use the leave commands.

  • Added a door item to Mob-Arena and PVP lobbies which lets the player leave the game when clicked
  • Added an auto-leave timer of 10 seconds after a match of Mob-Arena ends.
  • Changed the text of the Disconnect button to remind players to leave their lobbies using /leave
  • Coordinates removed from the “bomb dropped” message


We have added a new chat plugin that enables cross-server chat. Use /channel <channel> to switch the chat channel:

  • /channel global: Global channel. Chat with everyone else and Discord.
  • /channel server: Server channel. Chat with players on the same server. If you are on GunColony, Hostile players won’t hear you.
  • /channel map: Map channel. Chat with everyone within a 500 block range. This generally means that they have to be in the same map in order to hear you.


Anti-Cheat, HUD changes, new plugins, and more:

  • The server now uses the “Reduced Debug Info” gamerule. This causes F3+B hitboxes to no longer work, helping us enforce the rules and provide a fairer play environment.
  • Removed the tokens system as the underlying plugin that handled it was not updated to 1.12. (Tokens have already been useless for months anyway.)
  • As a compensation to players who might have had accumulated the most tokens, players who had bought the AK-103 from the token shop are given one for free in their inventory
  • Removed “no modifications” text in lore of weapons and spawn items
  • Weapon modifications that are not unlocked now show as gunpowder in the weapon modify menu
  • Removed /enderchest to reduce illegal item abuse which compromised server stability
  • All servers now have max RAM assigned by default. This should help significantly with lag spikes
  • Added a server analytics plugin that allows us to collect data on player activity
  • Added a new cross-server punishment plugin that allows syncing of mutes and bans across servers

For details please view the patch notes in our forums.


We have fixed 9 major and minor issues in our server. For details please view the patch notes.

Patch Notes & Discuss this on our forum