Tomb

Spooky October #2

Hello all,

Welcome to the second week of the spookiest October ever! I promise you’ll not be scared!

 

NEW MOB-ARENA MAP: TOMB

This week we are adding a brand new Tomb map to Mob-Arena, with a gray, symmetric, and somewhat uninteresting looks, as well as a close resemblance to Graveyard with identical wave count. It’s just 100 times more spooky, that’s all…

Seriously! We’ll give you a few in-game screenshots, but I carefully cherry-picked those to not spoil ANYTHING. All you get to know is that this map is powered by new integration with the popular MythicMobs plugin, the same plugin that powers virtually all RPG servers out there.

Watch out, since the surprise starts as soon as your game begins!

Oh, in case you really need one tip before you jump in, remember that most mobs will come from the little tunnels on the sides of the map.

 

FULL CHANGELOG

  • Added latest MythicMobs plugin
  • Added full Mob-Arena integration with MythicMobs
    • Any MythicMobs can be spawned in Mob-Arena just as easily as regular, hard-coded mob types
    • MythicMobs can be bosses and can use regular Mob-Arena boss skills
    • MythicMobs can spawn other entities which will automatically be added to monsters in MobArena
    • Adding new mobs is now possible without a restart
  • Specifying wave type is no longer required – the wave type will be “default” if not specified. This saves space in config
  • The default monster number growth is now “none” instead of “old” – since almost all waves already use “none” this saves space in config
  • Added ability to give a name to a spawnpoint without adding it to the list of default spawns by prefixing the spawn name with “_”, which is much easier to use compared to specifying spawnpoints with coordinates
  • Added a few custom MythicMobs and corresponding skills
  • Added new boss skills
    • Wall of Blindness – same as the Wall skill, but inflicts 3 seconds of blindness and 10 seconds of nausea and does no damage
    • Spawn Mites – spawns silverfish on Easy mode, endermites on Hard mode
    • Spawn Creepers – spawns creepers from the boss
    • Spawn ??? – you’ll find out
  • Fixed an arena world griefing bug
  • Fixed a permission issue that prevented non-admin staff from punishing offline players

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2018-09-30_21.00.46

Spooky October #1

Hello all,

This October will be the spookiest yet! Every week of the month we will bring new SPOOKY content to the game, and this week we are adding a brand new Haunted map alongside two new rifles, basic 1.13 support and balance changes!

SPOOKY OCTOBER #1: HAUNTED

This haunted house has a lot of verticality, wallbang spots, and cobwebs. You can fight here in both Team Deathmatch and Demolition modes. Be careful not to get spooked too early!

1.13 SUPPORT

We have partially gotten 1.13 client support to work. Now you can join with 1.13, but due to a bug, you can’t send chat messages. We’ll work on a fix soon.

NEW WEAPONS

We have added two new cheap rifle choices, the FAD and the SR-25. These choices allow the player to compete from longer ranges than most other choices at this price point, but have lower fire rate to make up for the accuracy.

The FAD is a 5.56mm assault rifle with lower rate of fire and high recoil, but great mobility and accuracy for its cost. (Epic, $2300)

The SR-25 is an accurate semi-automatic battle rifle that has a low damage dropoff but overall lower DPS than other choices like the M14 EBR. (Epic, $2500)

UPDATED LOOKS

We have updated the look of the P90. We didn’t mean to nerf A site, by the way.

BALANCE CHANGES

We have individually tweaked our sniper rifles to make them more realistic and useful. Particularly, all of the bolt-action rifles no longer have to pull the bolt when reloading, which makes them reload much faster. In return, the bolting speeds of some sniper rifles have been reduced.

  • Scout: rate of fire reduced by 24%, price reduced to $2000, reload speed increased
  • SSG 08: rate of fire reduced by 23%, price reduced to $1700, scoped accuracy increased, reload speed increased
  • AWM: rate of fire reduced by 11%, bullet drag decreased, scoped accuracy slightly increased, reload speed increased
  • M24: rate of fire reduced by 10%, random horizontal recoil increased, reload speed greatly increased
  • CheyTac: damage increased by 2%, reload speed increased
  • M40A1: spread recovery slightly increased
  • K98k: rate of fire increased by 6%, reload sounds changed
  • NTW-20: reload speed increased
  • SCAR-20: price reduced to $4800
  • G3SG1: scoped accuracy slightly increased
  • M82: swap speed increased, reload speed increased
  • MSG90 A2: reload speed increased
  • SVD: reload speed increased

Some other weapons have received tweaks as well:

  • FAMAS: first shot spread increased by 5% in fully automatic mode
  • AR-57: first shot spread reduced by 20%
  • MG3: rate of fire reduced to 940 RPM (from 1100), damage increased to 28 (from 25), recoil slightly increased
  • Lewis Gun: rate of fire reduced to 510 RPM (from 525)
  • SC-2010: armor penetration reduced from 82.5 to 81.5
  • Kar98k in scenario mode: damage increased
  • M1903 in scenario mode: spread recovery increased
  • Mosin in scenario mode: rate of fire increased
  • G98 in scenario mode: damage and rate of fire increased (still slower than other bolt actions)
  • BAR in scenario mode: tweaked stats for higher damage but lower accuracy, added a faster firing mode that you can switch to using left click

OTHER CHANGES

  • The resource pack loaded message now hints you to join a game by clicking an NPC
  • Pressing the reload key now causes the gun to bob. It does look a bit more responsive, but the change was mainly made to solve a bug around reloading for 1.13 players
  • Removed Plan analytics plugin to improve performance and solve Bungee & creative server crash issues
  • Fixed a bug where you could fire weapons in spectator mode if looking at blocks up close

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2018-09-23_23.01.42

Easier to Learn, Harder to Master

Hello all,

In today’s update, we took a look at weapon handling, putting a greater emphasis on recoil control in successfully landing your shots.

Most significantly, we have removed the upwards recoil, as well as the slight random sideways recoil, for all automatic weapons (Rifles, SMGs, LMGs). The aim kick of these guns is now purely based on the weapon’s recoil pattern, which now has a much greater magnitude multiplier to make controlling it more necessary and challenging. As a result, to master a weapon you must learn to control its recoil, which greatly increases the skill ceiling of aiming.

As a side effect, this change also means that upwards recoil is no longer significantly applied past ~10 bullets fired, as the recoil will switch to mostly horizontal depending on the weapon. This means that you no longer have to pull down on your mouse during the full spray, making it easier for inexperienced players to land some shots. It also makes the game much more gentle on trackpad users who can’t move their mouse across long distances.

The update also contains some performance improvements and QoL changes.

 

RECOIL CHANGES

  • Removed vertical recoil for automatic weapons
  • Increased spray pattern magnitude of automatic weapons
  • Made certain recoil patterns smoother with less jagged jumps: M14 EBR, M4A4, M4A1-S, Galil AR, IMI Galil, G36
  • Modified certain recoil patterns to require more recoil control: SCAR-L, M1915, M60
  • The recoil pattern is now applied on the first and second shots
  • Significantly reduced first shot recoil on all semi-automatic snipers
  • Recoil will now be greatly increased when firing quickly for all semi-automatic snipers

OTHER CHANGES

  • Killing a mini-boss in Mob-Arena will no longer trigger the totem effect (only actual bosses will)
  • Greatly improved performance of the advancement toast effect by switching to a packet-based method from a different library
  • Wiped existing advancements cache – you might be getting some random “advancement made” notifications again
  • Re-enabled ViaVersion since we have eliminated it as a possible source of lag
  • Applied certain software storage optimizations on the server machine

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