Easier to Learn, Harder to Master

Hello all,

In today’s update, we took a look at weapon handling, putting a greater emphasis on recoil control in successfully landing your shots.

Most significantly, we have removed the upwards recoil, as well as the slight random sideways recoil, for all automatic weapons (Rifles, SMGs, LMGs). The aim kick of these guns is now purely based on the weapon’s recoil pattern, which now has a much greater magnitude multiplier to make controlling it more necessary and challenging. As a result, to master a weapon you must learn to control its recoil, which greatly increases the skill ceiling of aiming.

As a side effect, this change also means that upwards recoil is no longer significantly applied past ~10 bullets fired, as the recoil will switch to mostly horizontal depending on the weapon. This means that you no longer have to pull down on your mouse during the full spray, making it easier for inexperienced players to land some shots. It also makes the game much more gentle on trackpad users who can’t move their mouse across long distances.

The update also contains some performance improvements and QoL changes.

 

RECOIL CHANGES

  • Removed vertical recoil for automatic weapons
  • Increased spray pattern magnitude of automatic weapons
  • Made certain recoil patterns smoother with less jagged jumps: M14 EBR, M4A4, M4A1-S, Galil AR, IMI Galil, G36
  • Modified certain recoil patterns to require more recoil control: SCAR-L, M1915, M60
  • The recoil pattern is now applied on the first and second shots
  • Significantly reduced first shot recoil on all semi-automatic snipers
  • Recoil will now be greatly increased when firing quickly for all semi-automatic snipers

OTHER CHANGES

  • Killing a mini-boss in Mob-Arena will no longer trigger the totem effect (only actual bosses will)
  • Greatly improved performance of the advancement toast effect by switching to a packet-based method from a different library
  • Wiped existing advancements cache – you might be getting some random “advancement made” notifications again
  • Re-enabled ViaVersion since we have eliminated it as a possible source of lag
  • Applied certain software storage optimizations on the server machine

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ViaVersion

Temporarily Disabling 1.11/1.13 Support

We have temporarily removed ViaVersion version support plugin from BungeeCord to see if it would resolve our current lag issues.

This was done due to reports that our previous attempts at mitigating performance issues did not solve all instances of crashes/freezes which still occurred when players joined. This was not a network or database issue – we had already fixed unrelated performance problems related to our database which also caused freezes. Since the main server’s timings also did not show anything abnormal, so we concluded that the lag was probably caused by the BungeeCord proxy. Ultimately, we suspected that the joining players used a particular version of Minecraft (1.13?) which caused ViaVersion to freeze up the server, which caused us to make this decision of removing ViaVersion from the proxy as a temporary experiment.

If you are using 1.13, or a lower version of Minecraft such as 1.10/1.11 (these are already unsupported versions), you will not be able to login for the time being. If you are having problems, please switch to Minecraft version 1.12.2.

Keep in mind that this is a temporary test. If the performance does improve as a result of this change, we will probably not attempt to re-implement 1.13 support, and we will look into an alternative method like ProtocolSupport to re-allow lower versions. Otherwise, we will revert the change and continue to investigate into possible sources of our performance issues

Mannerheim

[9/8 – 9/9 Update] 2 New Maps and Event Guns

Hello all. That's how I start one of these posts right? Welcome to my (Rijam) first ever update post.

New maps:
- Mannerheim

Mannerheim, made by Arhippa, is for TDM Scenario. It takes place durring the Winter War (1939-1940). Blue team in Finland, Red team is Russia (Soviet Union). It also features new event guns.

- SteamTunnels

SteamTunnels, made by pale1, is for demolition. It takes place in the middle of a city.

New event guns:
- New event guns are L-35, P38, KP-31, AVT-40, PPD-38, PPD-40, MP-28, G98, and M1918 BAR.
All of them except the M1918 BAR is available in Mannerheim. The G98 and M1918 BAR are available in Normandy.
Finally blue team has an automatic rifle in Normandy.

Other map changes:
- Aztec is now available for TDM.
- Outpost, Sparity, and Bureau are now available for defusal.
- Slight subway rework. Moved spawns back down, and added a train in the middle. (Credits to pale1)

Gun changes:
Minor gun changes
- Suppressed guns no longer have any muzzle flash.
- New swap sounds for: SPAS-12, M1919A4, RBB-451, High Voltage Gloves, and Flamer.
- Changed the pump sound of the Remington.
- NS2000 reload is different. It's now slighty shorter, but the mag ready time is longer. Also there is a pump sound while shooting.
- Added new explosion sounds to the grenades (still WIP).
- Added knife swoosh sound when back stabbing.
- Gold knife now has a different kill icon.
- Made MP5k reload and swap sounds slightly higher pitch to differentiate with the MP5.

Misc. Changes:
- /join now has Competitive and Hostile. Infected has been removed from it.
- /rules now displays the rules and a link to the rules page.
- Fixed one of the missing holograms in Hostile. (Credit Breaks for this one.)

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