Spooky October #4

Hello all,

This week of October we’re bringing a new weapon, as well as a new Defusal map that is now temporarily available in the regular PVP lobby.



  • The MP5SD costs $1,500 in PVP modes, fits into the same slot as the MP7, and has an integrated suppressor and higher movement speed than the MP7
  • In return, it features lower armor penetration, bullet velocity, and moving accuracy
  • It is unlocked when reaching TMP Level 6


  • Added a new map: Umbraticam
  • Currently available for Team Deathmatch and Defusal, Mob-Arena version PLANNED
  • Based on a certain real-world location
  • Defusal mode is temporarily available in the regular PVP lobby in addition to competitive
  • I myself built like 85 percent of it


  • These images are again designed to not spoil ANYTHING, go in game to see what this is actually all about 🙂


  • The MP5 now requires MP5SD Level 5 to unlock instead of MP7 Level 5
  • The Tavor X95-R now requires MP7 Level 5 to unlock, down from Level 6
  • FAD, SR-25: Fixed scoped movement speed being slightly slower than intended
  • Fixed the issue where 1.13 players can not chat in the server
Halloween Spawn

Spooky October #3

Hello all,

Welcome to the third week of our October horrors! Today we are adding a new spawn, new map, and balance changes that brings back the ancient cosmic horrors dubbed “COD guns”.



Is that a UFO? It’s shrunk the spawn down to barely half its old size! The new smaller spawn should help players find and join games faster, since they won’t have to run as much. It’s also really spooky – carved pumpkins and stuff.



Delegation is a new map featured in the TDM Random Spawns gamemode. Unlike most other maps, it is set during sunset. One more step towards darkness!



We have updated a few weapons to match the stats inscribed on Mr. CSGO’s horrifying new UFO at spawn.

  • AUG: Price reduced to $3150 (from $3300)
  • SG 556 Auto: Price reduced to $3050 (from $3200) – only $50 more expensive than the AK-47
  • CZ-75 Auto: Recoil pattern changed to require much more skill to control; spread increase from shooting increased by 15%; spread recovery speed increased by 9%
  • MP-443: Spread increase reduced by 50%, spread recovery penalty from spraying increased to 50% (from 20%) – this is an overall buff to both tapping and spamming
  • SR-25: Added a bit more zoom in ADS. It has a fancy red dot sight, after all.

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Spooky October #2

Hello all,

Welcome to the second week of the spookiest October ever! I promise you’ll not be scared!



This week we are adding a brand new Tomb map to Mob-Arena, with a gray, symmetric, and somewhat uninteresting looks, as well as a close resemblance to Graveyard with identical wave count. It’s just 100 times more spooky, that’s all…

Seriously! We’ll give you a few in-game screenshots, but I carefully cherry-picked those to not spoil ANYTHING. All you get to know is that this map is powered by new integration with the popular MythicMobs plugin, the same plugin that powers virtually all RPG servers out there.

Watch out, since the surprise starts as soon as your game begins!

Oh, in case you really need one tip before you jump in, remember that most mobs will come from the little tunnels on the sides of the map.



  • Added latest MythicMobs plugin
  • Added full Mob-Arena integration with MythicMobs
    • Any MythicMobs can be spawned in Mob-Arena just as easily as regular, hard-coded mob types
    • MythicMobs can be bosses and can use regular Mob-Arena boss skills
    • MythicMobs can spawn other entities which will automatically be added to monsters in MobArena
    • Adding new mobs is now possible without a restart
  • Specifying wave type is no longer required – the wave type will be “default” if not specified. This saves space in config
  • The default monster number growth is now “none” instead of “old” – since almost all waves already use “none” this saves space in config
  • Added ability to give a name to a spawnpoint without adding it to the list of default spawns by prefixing the spawn name with “_”, which is much easier to use compared to specifying spawnpoints with coordinates
  • Added a few custom MythicMobs and corresponding skills
  • Added new boss skills
    • Wall of Blindness – same as the Wall skill, but inflicts 3 seconds of blindness and 10 seconds of nausea and does no damage
    • Spawn Mites – spawns silverfish on Easy mode, endermites on Hard mode
    • Spawn Creepers – spawns creepers from the boss
    • Spawn ??? – you’ll find out
  • Fixed an arena world griefing bug
  • Fixed a permission issue that prevented non-admin staff from punishing offline players

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