maps

Thanksgiving Update!

Hello all,

Happy Thanksgiving! We have prepared a huge update for the holiday – get ready for numerous new weapons, maps and scenarios, as well as QoL improvements that will make your game look and sound a lot better!

 

NEW WEAPONS

Spectre M4

An Italian .45 ACP submachine gun with a very high damage output but high recoil and expensive price. It sports a large, 50-round magazine for sustained fire.

 

PPD-40

A Soviet 7.62x25mm submachine gun with a 71-round drum magazine that makes it a great alternative to the PP-Bizon, compared to which it has a slower reload but better damage and fire rate.

 

Skorpion vz.61

A Czech machine pistol with a high 858 RPM rate of fire and 20 rounds in magazine, but low damage and rather high recoil. It occupies the secondary weapon slot similarly to the CZ75-Auto.

 

ZH-29

A Czech semi-automatic rifle in the Sniper weapon category, although it does not have a scope. It uses a 5 round detachable magazine and is capable of one-shot chest kill to unarmored targets.

 

MINIMAP

We have added a minimap to all gamemodes to display some useful information as well as an overview of the current map.

The minimap currently shows the following information:

  • The location of your teammates
  • In Defusal and Demolition, the locations of bombsites
  • In Defusal and Demolition, the location of dropped/planted bombs are visible for Red Team players
  • In Mob-Arena, the locations of bosses and mini-bosses

P.S.: There is currently an issue where the minimap is physically shown to be held by all players. This will be fixed in the near future.

 

NEW SCENARIOS

We have expanded the Scenario Mode with three brand new Scenarios with exclusive weapons!

Archives: Get immersed in the world of Goldeneye. Whether you want to use the Golden Gun or the Klobb, the choice is yours.

Hoth: Slash enemies with lightsabers or shoot through covers with laser blasters in this futuristic, Star Wars-inspired scenario.

DustPCG: Classic Offensive is back! Get a pack of nostalgia with classic Counter-Strike weapons and go spam those Dual Elites!

Additionally, Archives is also available in the normal TDM mode.

 

SCENARIO WEAPON UPDATES

We have added new weapon models for some Scenario Mode weapons: FG-42, PPD-38, PPD-40 (shared with the regular loadout weapon), Suomi KP-31, and P38 Parabellum.

 

GUI MENU UPDATES

We have added some arrows to the Tech Tree menu (e.g. shown above the SCAR-L and AUG in the left image) to better visualize the unlock path of weapons.

 

We have greatly improved our Map Vote menu.

  • You can now change your vote to a different map after voting
  • The map choices are now sorted by number of votes
  • For maps with the same number of votes, they are now sorted alphabetically by gamemode
  • The menu now shows the current number of votes for each map

 

We have added new icons for weapon categories in the PVP loadout menu and buy menu in place of the old gold ingots.

 

SOUND SYSTEM UPGRADES

  • Added support for “stereo” sounds – two different sound effects can now be played from opposite sides of the player to create a stereo effect for gunshots. This effect is weaker but still existent when hearing the shots of another player. It is currently used by the new ZH-29, which has a completely custom-made sound effect that takes advantage of the stereo audio.
  • Different sounds are now played when bullets impact a block depending on the material of the block that it strikes.

 

BALANCE CHANGES

We have tweaked a few existing SMGs to make them more worth it for their price.

  • PP-Bizon: Movement speed increased from 90% to 94%
  • MP7, MP5SD: Damage dropoff decreased by 20%, recoil slightly increased
  • P90: Significantly decreased bullet velocity, movement penalty reduced by 50%, damage increased to 26 (from 23)

 

OTHER CHANGES

  • Umbraticam Defusal has been removed from the regular PVP playlist
  • Slightly reduced speed of baby pigs and baby cows in Mob-Arena
  • Fixed a bug where sometimes players would not be able to receive guns nor open the shop

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Shoots Random Spawns

November Update

Hello all,

Spawn randomly, aim for the head, and enjoy a better weapon balance with this month’s new update, full of many long-requested changes and Quality of Life additions to the game!

 

RANDOM TEAM SPAWNS

We have added a new Random Team Spawns feature to the following maps:

Arms Race/Elimination: Baggage, Monastery, Shoots, Lake, Safehouse, Majir
Team Deathmatch: Subway

On these maps, each team will have a unique set of spawnpoints. This means that it is harder to spawn-kill since there is no single place that the enemies respawn at.

 

PVP QUALITY OF LIFE CHANGES

We have added some changes to PVP timers and the Competitive Mode entry requirement per community request.

  • The timing of PVP modes have been better equalized:
    • Team Deathmatch, TDM Random Spawns, and Scenario Mode: 4 minutes —> 6 minutes
      Free-For-All: 3 minutes —> 6 minutes
      Demolition: 2.5 minutes —> 1.5 minutes (does not affect the bomb explode timer)
      Arms Race: 10 minutes —> 7 minutes, 16 weapon levels —> 12 weapon levels
  • Competitive Mode now requires Level 5 to join instead of Level 20
  • The M3 Grease Gun, MP40, MP18, and BAR have been added to Arms Race
  • Added a custom-coded feature where Admins can now edit PVP map spawnpoints directly in game. This makes it drastically easier to change existing PVP maps.

 

PLAYER HITBOX CHANGES

We have greatly improved the hitbox of players and added a body part penetration system, making it much easier to hit the head or chest to score these critical kills.

  • Greatly increased the size of the head hitbox
  • Now uses 2 cuboids for the head hitbox that gives it an overall octagonal shape, making the size of the hitbox much less dependent on the player’s orientation
  • Slightly increased the size of the chest hitbox, especially on crouching players
  • Extended the bottom of the body hitbox to match the player model’s body height better
  • Tweaked the arm hitboxes to match the player model’s arm heights better
  • Made the leg hitbox slightly wider (0.2 blocks –> 0.26 blocks) to match the player model better
  • Shots that travel through the arm into the chest now count as a chest shot with 1.25x damage multiplier
  • Shots that travel through the arm/chest/neck into the head now count as a headshot
  • Reduced the effect of the ping compensation algorithm slightly
  • Optimized the hit detection algorithm to avoid checking players that the bullet obviously missed

 

WEAPON MECHANICS TWEAKS & BALANCE CHANGES

We have (once again) done extensive tweaks on the weapon mechanics of semi-automatic weapons.

  • Semi-automatic shotgun that reload round-by-round now benefit from the semi-automatic shot smoothing system, and can now aim down sights between shots just like all other semi-automatic weapons.
  • The shot smoothing system now shoots a bullet up to 0.2 seconds after mouse press, down from 0.4. This greatly decreases the likelihood of firing an extra shot from a misclick.
  • Added a new recoil feature that uses the old classic recoil system to contribute to the view recoil of the weapon
    • This allows many new possibilities for the randomly generated recoil system
    • Now used on all semi-automatic shotguns, all semi-automatic sniper rifles, and the burst mode of the Mauser C-96

We have additionally done balance changes to many of our weapons:

  • ALL WEAPONS: Bullet drop reduced by 1/3. The new gravity value (32 m/s^2) is identical to the gravity of Minecraft players.
  • MSG90 A2: Added new recoil system (balanced vertical and horizontal recoil with a lot of sharp kicks), greatly increased accuracy when firing quickly
  • G3SG1: Added new recoil system (high and rather consistent horizontal recoil), massively increased accuracy when firing quickly
  • SCAR-20: Added new recoil system (high vertical recoil, bouncy horizontal recoil), massively increased accuracy when firing quickly
  • M82: Added new recoil system (extremely high recoil, shot will be slightly off the crosshair when firing quickly), massively increased accuracy when firing quickly
  • SVD: Added new recoil system (high vertical recoil, high horizontal recoil when firing quickly), greatly increased accuracy when firing quickly
  • SIG 550: Added new recoil system (recoil acceleration when firing quickly, bouncy horizontal recoil), greatly increased accuracy when firing quickly
  • ALL Shotguns: Randomness of individual pellets’ trajectory decreased by 30%, so the pellets will follow the spread pattern more consistently
  • SPAS-12: Added new recoil system (high horizontal recoil), greatly increased accuracy when firing quickly, pellet count increased to 6 (from 5), damage per pellet decreased to 19 (from 20)
  • M1014: Added new recoil system (moderate recoil), spread pattern expanded 10%
  • Origin-12: Added new recoil system (moderate horizontal recoil, very consistent vertical recoil), reduced vertical variance in spread pattern, increased moving accuracy, reduced hipfire accuracy
  • NS-2000: Added new recoil system (moderate but bouncy recoil), damage increased to 21 (from 20), rate of fire decreased to 190 RPM (from 260)
  • Nova: Spread pattern shrunk 10%
  • Mauser C-96: Recoil in Auto mode now uses a recoil pattern, and Burst mode now uses the new recoil system (both much harder to control)
  • SR-25: Recoil in first few shots greatly increased
  • M1915: Recoil increased especially in first few shots, recoil recovery slower, short display name shortened to “M1915” from “M1915 CSRG”
  • AK-74M: Shots deviation from crosshair from automatic fire decreased by 6%
  • M40A1: Spread recovery increased by 10%, movement penalty reduced by 20%
  • Fire Launcher: Hip fire accuracy increased, ADS speed increased
  • Flamethrower: Ammo increased to 100/100 (from 48/144), rate of fire increased to 950 (from 800), accuracy increased, spread recovery increased, reload speed decreased, price increased to $2400 (from 1700)
  • High Voltage Gloves: damage decreased to 11 (from 14), damage dropoff reduced to 12.5% per block from 25%

 

OTHER CHANGES & BUG FIXES

  • Removed “[g]” prefix in chat to make it look cleaner
  • Temporarily removed Outpost to fix a server crash issue
  • Maximum frequency of “out of ammo” notification is now limited to 5 times per second to prevent chat spamming
  • Fixed a bug where Dual Berettas muzzle flash and bullet tracers come out of opposite weapons
  • Changed spawns in Shipwreck to remove the spawns where players respawn looking straight down

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MP5SD

Spooky October #4

Hello all,

This week of October we’re bringing a new weapon, as well as a new Defusal map that is now temporarily available in the regular PVP lobby.

 

NEW WEAPON: MP5SD

  • The MP5SD costs $1,500 in PVP modes, fits into the same slot as the MP7, and has an integrated suppressor and higher movement speed than the MP7
  • In return, it features lower armor penetration, bullet velocity, and moving accuracy
  • It is unlocked when reaching TMP Level 6

NEW MAP: UMBRATICAM

  • Added a new map: Umbraticam
  • Currently available for Team Deathmatch and Defusal, Mob-Arena version PLANNED
  • Based on a certain real-world location
  • Defusal mode is temporarily available in the regular PVP lobby in addition to competitive
  • I myself built like 85 percent of it

 

  • These images are again designed to not spoil ANYTHING, go in game to see what this is actually all about 🙂

OTHER CHANGES

  • The MP5 now requires MP5SD Level 5 to unlock instead of MP7 Level 5
  • The Tavor X95-R now requires MP7 Level 5 to unlock, down from Level 6
  • FAD, SR-25: Fixed scoped movement speed being slightly slower than intended
  • Fixed the issue where 1.13 players can not chat in the server