Two Ranks and a Sale

Hello all,

Today is Black Friday! We have released TWO new premium ranks, Recon and Specialist, with brand new perks and features! Grab them now, as there is a 30% Black Friday sale off both ranks and their upgrades!

NEW RANKS

Specialist – $22.99 USD ($16.09 after discount)

  • /nick access
  • /hat access
  • Boosts EXP of all players in your game by up to 15%! The actual boost is 15% divided by the square root of the number of players in the game (since there tends to be more donators in a bigger game, of course, and we want to balance this XP boost).
  • Ability to choose your team before a game! You can choose Team A or Team B in the short loading period before the game starts. Whether Team A or Team B is blue or red is random, but you can use this feature to team up with friends.
  • SPECIALIST rank suffix after your name
  • More features planned to come soon!

Recon – $15.00 USD ($10.50 after discount)

  • /nick access
  • /hat access
  • Boosts EXP of all players in your game by up to 10%!
  • Ability to choose your team before a game
  • RECON rank suffix after your name

VIP CHANGES

  • VIP removed from the store
  • VIP players now boost EXP of everyone in the game by up to 5%!
  • VIP players can upgrade to Specialist for $14.99, $8 off the full price.

 

PVP Maps

Hello all!

We have added SEVEN new maps to the server, and revamped the map voting menu today. Here are the new maps:

OUTPOST Team Deathmatch

This map is set in a military outpost, and focuses on close-quarters urban combat. It is set during a night ambush with snowy weather, but despite the darkness, enemies are still quite visible due to good lighting and the bright color of the snow.

LAKE Arms Race, Defusal

A map from CS:GO, set in a mansion by a lake, where the red team needs to demolish the mansion from the bombsite right in the middle of it. It offers quite a bit of long ranged combat, but still features good cover for getting up close to the enemy.

SHORTTRAIN Defusal

A previous map from CS:GO that was unfortunately removed from the game in a recent update. This map is a stripped-off version of Train that offers only one bombsite and is playable in Defusal mode. Despite the smaller size, it still offers a great deal of strategy.

SHOOTS Arms Race

A map from CS:GO, playable in the Arms Race mode. This small and bright map offers quite a bit of fun if you’re into close quarters combat, angle peeking, or even shooting through the wooden walls. Sorry, no Flying Scoutsmen for now.

ST. MARC Arms Race, Defusal

A map from CS:GO, set in a coastal town. The map offers very dynamic combat and suits all kinds of weapons and a great deal of strategy. Fight with different tactics with progressing weapons in Arms Race, or assault and protect the central bombsite in Defusal.

HYDRO DAM Team Deathmatch, Defusal

To win this map on Defusal, the Red players must disable the Hydro Dam through detonating the bomb at one of the bombsites. The map has both indoor and outdoor parts that provide the freedom to select whether one wants to face close-range or longer-range engagements, so although it is fast paced, you still need a lot of tactical thinking to win.

SHIPWRECK Free For All

A treasure ship is stuck on a beach after a shipwreck at high tide. Fight for control over the ship to claim its valuables when you excavate it later. Top killer wins.

ADDITIONAL CONTENT

  • The PVP voting GUI menu now displays different items according to the map mode, as suggested by multiple members of the community.
  • Increased the UMP-45’s accuracy when tapping and spraying. Movement penalty is unchanged, so you’ll take the most benefit from this buff if you fire it while standing still.

We are currently adding features that will be available for New Donator Rank owners when we release them! TODAY will also be the last chance to purchase the VIP rank, because we are removing it in favor of the new ranks. Remember that all existing VIP players will receive a special (exclusive) skin soon as a gratitude for being a veteran supporter of the server.

(Existing VIP players keep their rank and all their perks. We are planning two new ranks, but there’s a possibility that the second rank will contain nothing for a few days while we work on reasonable perks for them. The special skin will be almost permanently exclusive and come with a special in-game feature, but we won’t rule out the possibility of rewarding more copies of it to top performers in server events.)

Patching Things Up & Remainder of 2017 Roadmap

Hello all,

Today I worked on several minor changes to the server, particularly yesterday’s new lobby system.  I would like to share my changes, and my plans for updates in the remainder of 2017.

LOBBY SYSTEM

The PVP lobby system received a number of bug fixes and new features today:

  • Added a 14-map max limit to the Map Vote. The system will randomly pick 14 maps from the map pool if a greater number is found.
  • Added all previous map-mode combinations to the game since the voting GUI is now properly limited to a reasonable size. More will be added in the future.
  • Added a sound to the countdown timers, both in lobbies and in game.
  • Added a sound to when a new round starts, or when the map voting menu opens.
  • Added a hologram at spawn that dynamically shows info of the lobby.
  • Added a block at spawn below the hologram that sends players into the lobby when clicked.
  • The countdown clock in-game will now start to tick every second at 10 seconds remaining, down from 20.
  • Players can now leave and rejoin PVP arenas.
  • Lobby voting time increased from 20 to 30 seconds.
  • The map lobby phrase in-game (after the players teleport into the arena and before the game actually starts) is shortened from 20 to 5 seconds.
  • Team Death Match and Free For All now last 3 minutes instead of 5.
  • Elimination timer reduced from 90 seconds to 60. (The old 90-second timer was not reflected due to a glitch that substituted Defusal for all Elimination maps.
  • Defusal is now best-of-5 rather than best-of-7.
  • The winning map message now includes the number of votes that map has received.
  • A message is now broadcasted to the lobby when a player votes.
  • Slight changes to messages syntax.
  • Fixed a glitch where the /leave command would sometimes say “Removed you from PVP lobby” when the feature is supposed to be replaced
  • Fixed a glitch where players are unable to map-vote more than once in a PVP lobby unless there is a server restart.
  • Fixed a glitch where game timers are sent to players that have already left the arena.

WEAPON CHANGES

We have also tackled the balance of many weapons, particularly Assault Rifles, LMGs, and the newly released weapons from last patch.

  • All rifles and LMGs base stability increased
  • All rifles and LMGs base moving accuracy increased
  • All rifles and LMGs recoil recover slower when moving (reduces accuracy when moving and spraying)
  • All shotguns moving accuracy increased
  • SPAS-12 damage and armor penetration decreased
  • Origin-12 damage and pellet count decreased

ROADMAP FOR END OF YEAR

As the end of 2017 approaches, we will speed up our work towards making the server more professional and simpler to players. The ultimate goal is to have a full functioning server with polished gameplay and reward systems, so we can go on to creating other gamemodes in the next year. We have a number of plans that we wish to accomplish towards the end of the year:

  • Extending the Lobby system to Mob-Arena
  • Somehow allow players to join MobArenas in progress (and possibly add respawns for the mode)
  • Private lobbies
  • A new donation store (Before Black Friday for sure!)
  • At least two new ranks
  • A basic skins system
  • A revamped loadout system similar to CS:GO
  • A revamped loot drops & crates system
  • A better equipment & modification menu
  • A better crate opening animation
  • Better display of weapon statistics (possibly web-based)
  • An in-game economy system with a buy menu
  • A more polished game framework for PVP modes, especially Arms Race and Defusal
  • New gamemodes (though it’s mostly a thing for 2018)
  • New weapons
  • New modifications (using our new total control of CrackShot code to change Shotgun pellet-count, etc.)
  • Server-side footsteps and other work on anticheat/optimization