Anti-Xray Optimization

Hello all,

We have updated the Anti-Xray plugin on the server so it runs much smoother, while still maintaining low false-positives. The anti-xray now has a field of view limit (it will now hide enemies behind the player no matter what), and we have also optimized the number of blocks that are checked. (It does a rigorous full check close to the observer as well as the target, but only checks a few blocks on the way between.)

The new system consumes less than 0.04ms average tick time between a pair of active players (around 4-5 times down from previously). This means that it will take at least 1250 such player pairs for the server to begin lagging – equivalent to a 25vs25 game (more than the max player limit in one game) where everyone is moving around (in reality many people stand still and that reduces the required amount of checks even further). This means that you can finally enjoy the server without any lag from the anti-xray system.

A New Rules Page & A Couple of Notes on the Upcoming Update

Hello all!

We have added a rules page to the website with updated rules. The new rules page looks prettier and the updated rules are also better clarified. Most importantly, it works!

You should’ve noticed that I’ve got a new blog on the main page of the website here. You can log into this blog with your normal forum account and post comments, and new users can register through either the blog or the forums. As you can see, I’m doing big things here and there recently. This website is going to be part of the next update’s changelog, which is going to be pretty big indeed – very big. Stay tuned!

Inventory Glitch Fixed!

Hello all!

We have fixed the inventory glitch that caused the inventory to not save. The issue was caused by some people’s inventories being so long that it exceeded the ~22K character limit on the inventory string. We are very sorry for any inconvenience this issue has caused you.