Happy New Year!

Hello all,

With the year 2018 comes a big surprise—I have worked all night tonight to roll out a HUGE update – probably the biggest in a long while!

Today’s update is focused on improving the PVP mode – a brand new Economy system is added to PVP that allows you to buy items just like you can in CS:GO, and we have also tweaked maps like Jungle and Dust II to provide a better experience. But there are other additions too: enjoy five new weapon models, new modification icons, and long-awaited bug fixes.

Enjoy the new content, and of course, the new year!

IN-GAME ECONOMY

We have added a CS:GO-like economy system to the game, where you can earn money by doing in-game actions and buy weapons with them.

In Defusal and Elimination modes, you earn and spend money in a similar fashion to CS:GO’s casual mode, except that you get full kill awards. Here is the buy menu in-game:

In Team Death Match and Free For All modes, you receive $5000 which you can distribute on your primary and secondary weapons. When you “buy” a weapon, you add it to your loadout which you receive every respawn. In addition, you can get an additional $25 for every player kill, so if you want to use ultra-expensive loadouts, you still can.

Finally, the Arms Race mode is not changed and still works the same way as before.

Weapon prices are quite similar to CS:GO, though the machine guns are quite a bit cheaper, and the AK series is more expensive to make up for its impressive stats.

 

 

ROUND LENGTH CHANGES

We have increased the length of some PVP modes to provide players with a more fulfilling experience.

Team Death Match is now clocked at 4 minutes, rather than 3, meaning that you have more time to reach your kill goal, and less time waiting between matches. (Free-For-All’s timer is still 3 minutes.)

Elimination is now first-to-6, but the game is limited at 10 rounds maximum, so if both teams score 5 rounds, the game will end in a draw.

Defusal is now first-to-5 and the game is limited to 8 rounds, so draws are also possible in Defusal now.

PRE-ROUND

We have added a 10 second pre-round to all rounds to give players time to buy their weapons and get ready for battle.

NEW EQUIP MENU

When you equip a weapon, now the game will prompt you whether to equip it in the old loadout system (now only used in Mob-Arena), or in the new buy menu loadout:

MAP TWEAKS

Dust II: Now spawns you in the proper CS:GO spawns. Might make the TDM experience a bit less balanced (just play Random Spawns instead), but certainly helps with Defusal.

Jungle: We have majorly tweaked the map to be more in-line with our other maps. That is, clearer paths, less visual obstruction, and cleaner aesthetics. Also, we have reduced spawn camping through movement and vision restrictions and extra ways to exit spawn.

Overview
Red Spawn
Blue Spawn
“Cave”, now an Ore Processing Factory
Paths in the Middle of Map
Snipe across the spawns here!

NEW MODIFICATION ICONS

We have added new icons for all modifications. Check out all of them in-game! They look like this:

NEW WEAPON MODELS

We have updated our resource pack with five new weapon models and a couple new weapons to be released:

The MG34 and MG3 have also received new viewmodel positions, which make them look bigger and bulkier, more in line with what they really are!

STAFF PROMOTIONS

All of our trial staff members have been promoted alongside this update! Thank you for your amazing work on GunColony so far, and I sincerely hope that we can make the server even better this coming year!

Staff members that were promoted:

  • SilverFlaming – Moderator
  • pale1 – Builder
  • Arhippa – Builder

NEW STAFF MEMBERS

We also welcome two new Trial Moderators to our team! We believe that their efforts as staff members will help the server for the better!

MINOR CHANGES

  • Changed K98k description
  • Removed Christmas spawn
  • Removed outdated “update notice” in spawn
  • Fixed special weapons starting with no ammo in the magazine
  • Fixed a typo in upgrade menu for max level weapons
  • Fixed FTP for ya

That’s it! Scroll back through this post and see how impressive this update really is! Make sure to post comments and inform us of new bugs through the forums. Again, happy 2018 new year!

EDIT:

Follow up changes:

  • You are now automatically given your old loadout when joining TDM/FFA if it is under the $5000 limit, so you don’t have to buy everything again every match
  • Fixed spectators going into the void
  • In Defusal/Demolition you can now only buy if you are near your spawnpoint
  • In TDM/FFA you can still change your loadout anywhere, but you will only receive the new guns immediately if you haven’t left your spawn yet. Otherwise you will only receive the new loadout in the next respawn
  • Players are now automatically teleported to the spawn on login

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