De_HydroDam

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mr_hidden217
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De_HydroDam

Post by mr_hidden217 » 1 year ago

Hello

- After my 1 week vacation, I started making De_HydroDam. Here's the finished product.

- Nice pictures ^^


- The layout


- Here's the original Image I pixelated.


- mr_hidden217
Last edited by mr_hidden217 on Thu Jun 29, 2017 12:07 pm, edited 7 times in total.

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Rijam
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Post by Rijam » 1 year ago

Shortdust is my only guess and that's not it.

__o_ ____t
then
_y_r_ ___

so I assume its Hydra Map.
My guess is Insertion because it's the only map that has a t and an o in the name. (Rialto is another possibility but I doubt it)

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_VenoMs
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Post by _VenoMs » 1 year ago

I love Instertion, It's soooo good. And well balanced.
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Turbo
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Post by Turbo » 1 year ago

I swore it looked like Byron Bay...
Probably just a coincidence.
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mr_hidden217
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Post by mr_hidden217 » 1 year ago

[This post has been updated] -> http://guncolony.com/viewtopic.php?f=11&t=146

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ecks dee
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Post by ecks dee » 1 year ago

It is a bit too dark...
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mr_hidden217
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Post by mr_hidden217 » 1 year ago

ecks dee wrote:
1 year ago
It is a bit too dark...
Shaders make dark areas darker and bright areas brighter.

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Post by Vernonon » 1 year ago

It reminds me of one mission in sniper elite
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Rijam
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Post by Rijam » 1 year ago

Super cool map! It looks very nice and is seems pretty balanced.

At first I was like "the sites are way to close to each other", but that is a good thing is some ways. Unlike other maps like Dust2 and Nuke, fakes and rotates are a lot easier on this map. Fakes are when the T's look like they go to one site, but actually go to the other. Rotates are (usually) when the bomb is planted at the other site and the CT's have to go there from the site they were at (Example: CT's are at A, bomb planted at B, CT's have to go to B).
This could also be a bad thing for the Terrorists as wasting the CT's time from rotating helps the bomb to tick down.

Doing some super rough timings to and from places, here are the times I counted:
(Assuming that the T's spawn inside the train rather than on the ground)
T-B: 14, 15 | T-A: 14, 18, 35, 26 | CT-A: 3, 7, 11 | CT-B: 7, 15 | A-B: 9, 20, 23
The shortest time for T's to get to A and B is 14 seconds, so that's pretty balanced (one site isn't easier to rush than the other based on time). The longest time for T's to get to A is 35 seconds. By going outside, doing the parkour on the mountain, jumping on the ladder, climbing to the top, and going down the stairs. I highly doubt anyone will ever do this while in game, but it's an option. The longest time for T's to get to B is 15 seconds, so not much of a difference if you want to go straight or turn right.
The shortest time for the CT's to get to A is 3 seconds. That's super short considering it takes the T's 14 seconds to get there. I'm not saying this is good nor bad because Overpass is pretty balanced and it takes the CT's 0 seconds to get to A (because they spawn at A). The shortest time for the CT's to get to B is 7 seconds.
The fastest rotate time is 9 seconds; starting from the middle of one side and going to the middle of the other. It'll probably be less time in practice.

Some stuff I'm concerned about:
- Back of A being a little too dark (easy to fix though)
- Observer blocks (the server is still 1.10, and Observer blocks were added in 1.11. So we'll have to replace all of the observer blocks with furnaces or dispensers or droppers.)
-A being too hard to rush for T's (On earlier rounds)(It takes CT's ~5 seconds to get outside to see whether the T's went A or B. If the T's went A through outside, both teams would start shooting very quickly.) (Once the T's get AWPs, It wont be as hard because they can snipe any CT's who go outside.)

Some stuff to change:
- Make back of A brighter
- Move the ladder outside one block closer to the mountain. Currently it's impossible to jump onto (even with the 43% speed boost)
-Replace Observer blocks, even though they make B look cooler.
-Maybe make the parkour on the mountain a little easier.

Also, what did you use to make the terrain? Like world painter or something? (because it looks awesome).
Last but not least: do you want it to be snowing? I did make snow smaller and less abundant:
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Post by pale1 » 1 year ago

Very cool map! Can you post some pictures without shaders as well? It makes it easier to see.

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