Some QoLs that'll never get answered

Suggest new features for the server here.
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Turbo
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Some QoLs that'll never get answered

Post by Turbo » 5 months ago

Some quality-of-life improvements would be a bit nice to the server even though I have honestly no idea if Hky's even bother reading my suggestions anymore since they'll all get rejected right off the bat.


- MA - - Fix the Lab spawn/spectating area
- Allow changing kits in spectator area
- Buff some kits with permanent potions

- PVP - - Knives should no longer reduce the opponent's level in Arms Race to reduce trolling. Or the other way around.
- Add more $$$ in TDM/FFA
- Unlimited ammo in TDM and limited ammo in AR.
- Increase base damage of all bolt action OHK snipers + anti-material rifles (M40, M24, AWP, CheyTac, NTW, M82, Kar)

- Donor Perks - - Recons can get Speed III in lobby by /speed donor
- Specialists can get Speed IV in lobby by /speed specialist

Some Extras:
- Alternate address for hostile (beta.guncolony.com) or any beta game for any reason
- Tech Tree UI to class weapons in Mob-Arena loadout menu.


inb4 Rijam/Hky says it won't be added because of (insert some reason)
Last edited by Turbo on Wed Jun 20, 2018 7:35 pm, edited 3 times in total.
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TotalyRosssome
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Post by TotalyRosssome » 5 months ago

VIPs need some stuff
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uwu what’s this

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Rijam
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Post by Rijam » 5 months ago

Turbo wrote:
5 months ago
- MA -[/align]
- Fix the Lab spawn/spectating area
Could add more windows around the map for spectators.
Turbo wrote:
5 months ago
- Allow changing kits in spectator area
I thought you could already do this. But I see why you might think it doesn't. /gun is blocked in MA while /loadout works. I asked Hky a while ago and he just said to use /loadout. (but 99% of all players know /gun and don't use /loadout.)
Turbo wrote:
5 months ago
- Buff some kits with permanent potions
Would be nice instead of having to drink those infinite speed potions.
Turbo wrote:
5 months ago
- PVP -
- Knives should no longer reduce the opponent's level in Arms Race to reduce trolling. Or the other way around.
Nah
Turbo wrote:
5 months ago
- Add more $$$ in TDM/FFA
The money is limited to stop full armor MG's or OHK snipers with pistols. One thing that I think is weird is how the armor and pistols cost more than normal. Just reduce the cost of them to be normal and reduce the total money to make it the same as before.
Turbo wrote:
5 months ago
- Unlimited ammo in TDM and limited ammo in AR.
I don't think so. You usually die before you run out of all your ammo. If you do run out of ammo, then I think it's fun trying to find another gun to use.
Limited ammo in AR would be bad imo. You don't have a secondary and you can't pick up other guns. You'd be stuck with just your knife until you die.
Turbo wrote:
5 months ago
- Increase base damage of all bolt action OHK snipers + anti-material rifles (M40, M24, AWP, CheyTac, NTW, M82, Kar)
Increasing the armor penetration just a little so they at least 1 hit kill at 20 blocks would be nice imo.
The M40A1 is ok as it is because it costs >$1000 cheaper than all the other snipers in that catigory.
Turbo wrote:
5 months ago
- Donor Perks -
- Recons can get Speed III in lobby by /speed donor
- Specialists can get Speed IV in lobby by /speed specialist
Don't see why not, so sure.
Turbo wrote:
5 months ago
inb4 Rijam/Hky says it won't be added because of (insert some reason)
This sentence can't be added because it violates the HSPGCA (Hky Staff Player Gun Colony Agreement).

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Post by Turbo » 5 months ago

HSPGCA? Rijam when was that an actual thing?
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Post by Moji » 5 months ago

Turbo wrote:
5 months ago
HSPGCA? @Rijam when was that an actual thing?
Pretty sure he's joking.

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Post by Turbo » 5 months ago

Moji wrote:
5 months ago
Turbo wrote:
5 months ago
HSPGCA? @Rijam when was that an actual thing?
Pretty sure he's joking.
heh maybe who knows
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