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Rejected Suggestions

Posted: Mon Dec 03, 2018 10:10 pm
by Turbo
At this point I'm pretty much ready to give up doing anymore suggestions.

1. Pinnacle Weapon Unlocking System
The Pinnacle method is inspired by Destiny's Crucible Pinnacle weapon unlock system, making certain powerful weaponry extremely difficult to unlock and the only way to get it was being really skilled at the game and/or investing the time into the weapon. This also meant Pinnacle would return to the old ways of GunColony of unlocking weapons one by one via leveling up.

2. Mob-Arena Revamp
If Mob-Arena got removed right now, no one would care or notice because it's so bland. Currently players really seem to dislike Mob-Arena for many reasons from boring boss fights that are bullet sponges to unrewarding rewards that just screw people over. I have worked on a Mob-Arena revamp list for at least a year but at this point I could care less about revamping GunColony at all due to the lack of fixes.

3. New Gamemodes
I've had a whole list of gamemodes we could try out such as One in the Chamber, a deathmatch FFA gamemode based on a popular minigame involving one bullet instead of one arrow, and even the ever-popular Capture the Flag mode that puts every gun to use instead of the same old LMG camping across the whole map thanks to the intensity and flexibility the players need to face to succeed.

That's it folks. I'm honestly just going to throw in the towel for the suggestions, if you like to see some of the stuff I've considered, hit me up with a DM in Discord (cartBNR [BLACK ARMORY] in GC Discord) because I could care less about even posting them. Yeah I know, I sound very salty. That's ok because you know what? This would never even make it.

Re: Rejected Suggestions

Posted: Mon Dec 03, 2018 11:26 pm
by Rijam
1. I've never played Destiny so I'm not familiar with that unlocking system, but it doesn't sound very useful in GC. Legendary guns are already extremely difficult to unlock just because they are so rare. You said "...only way to get it was being really skilled at the game and/or investing the time into the weapon," which doesn't make sense. How could you invest time into a weapon if you haven't unlocked it already? I'm just confused with this idea.

2. A lot of people actually like MA, some people even prefer it to PvP. I think the addition of MythicMobs really helped make MA more enjoyable and unique. However, not every map has these custom mobs. I would agree that the crate rewards a very unrewarding, but the XP and Gun XP is pretty good, especially with the low player bonus.
I know you are probably thinking of adding a campaign type thing, which would be cool by itself, but I don't think we should just straight up replace the current system with the campaign. Hky has some big plans for MA in the distant future, though.

3. I think some new game modes would be cool, like CTF. In GoldenEye there's a game mode called Man With The Golden Gun (like the James Bond movie) and involves the Golden Gun randomly spawning in an area of the map. A person picks it up and can easily get kills with it, since it 1 shots. If they get killed, then a different person (or the same person) can pick it up. The rest of the game is FFA.
Even though I like these new game mode ideas, we need more players to support them in the first place. Nobody can enjoy the games if nobody plays them. I'm not saying this is a problem with necessarily with the game mode itself. If it were added to normal PvP (maybe even Comp, but there isn't enough players to play that either), then people can just vote on it and play it. But if it's in a new section like Hostile, is when we would have problems with player numbers. I know CTF wouldn't be a separate game mode, I'm just giving an example.

Re: Rejected Suggestions

Posted: Tue Dec 04, 2018 1:06 pm
by Turbo
Rijam wrote:
1 week ago
1. I've never played Destiny so I'm not familiar with that unlocking system, but it doesn't sound very useful in GC. Legendary guns are already extremely difficult to unlock just because they are so rare. You said "...only way to get it was being really skilled at the game and/or investing the time into the weapon," which doesn't make sense. How could you invest time into a weapon if you haven't unlocked it already? I'm just confused with this idea.
TL:DR Pinnacle is a hybrid of Battlefield Bad Company 2-4 and Destiny's unlock system that upgrades on the old system that involved unlocking weapons by leveling up.

Pinnacle isn't meant to be easily understood because it has such a large formula I would have to explain it to you by DMs. Also, Legendary weapons in Pinnacle system are locked behind objectives instead of luck and RNG.

I do not expect anyone to understand Pinnacle until I go further with the idea.