[9/`14 Updates] The Mob-Arena RANGE is BACK!!

New GunColony server announcements are posted here!
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Hky
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[9/`14 Updates] The Mob-Arena RANGE is BACK!!

Post by Hky » 1 year ago

Hello all,
Heard of our Mob-Arena reformation plan yet? We are aiming to restore the old GunColony gameplay with new enhancements mixed in, and today's update, bringing forth a new remix of Range, is the first step towards that classic but refreshed experience.

NEW ARENA
Our flagship arena of the early days, Range, is making a return! This new iteration of the arena is bigger, brighter (it is the first Mob-Arena set during the day!), and more beautiful. The new build is inspired by the real life ranges, and the layout of the main building also takes inspiration from golf centers. Still, it ships with exactly the original game style.

A "wall" separates the two sides of the map. There is a small gap on the wall that players can't get through - but tiny mobs can. Defend yourselves from Skeletons, Blazes, and even Ghasts shooting at you from the other side, and at the same time watch out for baby zombies and spiders that are trying to sneak in. Never let the enemies get close!

Occasionally, enemies might spawn in some specific locations along your side of the map for an ambush. Always be prepared to mow them down as soon as they appear!

Contrary to all previous arenas, this map has 25 waves on Easy, 30 waves on Normal, and 40 waves on Hard. It still features five bosses, though. Watch out for the final boss on Hard mode, as it will drag you right into the other side of the map, and slaughter you there!

4K quality screenshots!
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MISC
This update also comes with a minor backend change that allows directly adding locations as spawnpoints in the config file, thus allowing specific waves (the ambushes and Ghasts in Range) to spawn in locations that aren't normal.

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