[11/23 Update] Thanksgiving Update!

New GunColony server announcements are posted here!
Hky
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[11/23 Update] Thanksgiving Update!

Post by Hky » 3 weeks ago

Hello all,

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Happy Thanksgiving! We have prepared a huge update for the holiday - get ready for numerous new weapons, maps and scenarios, as well as QoL improvements that will make your game look and sound a lot better!


NEW WEAPONS

Spectre M4

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An Italian .45 ACP submachine gun with a very high damage output but high recoil and expensive price. It sports a large, 50-round magazine for sustained fire.


PPD-40

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A Soviet 7.62x25mm submachine gun with a 71-round drum magazine that makes it a great alternative to the PP-Bizon, compared to which it has a slower reload but better damage and fire rate.


Skorpion vz.61

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A Czech machine pistol with a high 858 RPM rate of fire and 20 rounds in magazine, but low damage and rather high recoil. It occupies the secondary weapon slot similarly to the CZ75-Auto.


ZH-29

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A Czech semi-automatic rifle in the Sniper weapon category, although it does not have a scope. It uses a 5 round detachable magazine and is capable of one-shot chest kill to unarmored targets.


MINIMAP

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We have added a minimap to all gamemodes to display some useful information as well as an overview of the current map.

The minimap currently shows the following information:

The location of your teammates
In Defusal and Demolition, the locations of bombsites
In Defusal and Demolition, the location of dropped/planted bombs are visible for Red Team players
In Mob-Arena, the locations of bosses and mini-bosses

P.S.: There is currently an issue where the minimap is physically shown to be held by all players. This will be fixed in the near future.


NEW SCENARIOS

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We have expanded the Scenario Mode with three brand new Scenarios with exclusive weapons!

Archives: Get immersed in the world of Goldeneye. Whether you want to use the Golden Gun or the Klobb, the choice is yours.

Hoth: Slash enemies with lightsabers or shoot through covers with laser blasters in this futuristic, Star Wars-inspired scenario.

DustPCG: Classic Offensive is back! Get a pack of nostalgia with classic Counter-Strike weapons and go spam those Dual Elites!

Additionally, Archives is also available in the normal TDM mode.


SCENARIO WEAPON UPDATES

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We have added new weapon models for some Scenario Mode weapons: FG-42, PPD-38, PPD-40 (shared with the regular loadout weapon), Suomi KP-31, and P38 Parabellum.


GUI MENU UPDATES


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We have added some arrows to the Tech Tree menu (e.g. shown above the SCAR-L and AUG in the left image) to better visualize the unlock path of weapons.


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We have greatly improved our Map Vote menu.

You can now change your vote to a different map after voting
The map choices are now sorted by number of votes
For maps with the same number of votes, they are now sorted alphabetically by gamemode
The menu now shows the current number of votes for each map


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We have added new icons for weapon categories in the PVP loadout menu and buy menu in place of the old gold ingots.


SOUND SYSTEM UPGRADES

Added support for "stereo" sounds - two different sound effects can now be played from opposite sides of the player to create a stereo effect for gunshots. This effect is weaker but still existent when hearing the shots of another player. It is currently used by the new ZH-29, which has a completely custom-made sound effect that takes advantage of the stereo audio.
Different sounds are now played when bullets impact a block depending on the material of the block that it strikes.


BALANCE CHANGES

We have tweaked a few existing SMGs to make them more worth it for their price.

PP-Bizon: Movement speed increased from 90% to 94%
MP7, MP5SD: Damage dropoff decreased by 20%, recoil slightly increased
P90: Significantly decreased bullet velocity, movement penalty reduced by 50%, damage increased to 26 (from 23)


OTHER CHANGES

Umbraticam Defusal has been removed from the regular PVP playlist
Slightly reduced speed of baby pigs and baby cows in Mob-Arena
Fixed a bug where sometimes players would not be able to receive guns nor open the shop

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Post by TotalyRosssome » 3 weeks ago

Hold up, in the GUI updates there is an f2000 type gun in the first rifle slot... new updates on future guns sneak peak in this update?
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uwu what’s this

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Post by Hky » 3 weeks ago

TotalyRosssome wrote:
3 weeks ago
Hold up, in the GUI updates there is an f2000 type gun in the first rifle slot... new updates on future guns sneak peak in this update?
It's the FAD

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Post by TotalyRosssome » 2 weeks ago

Hky wrote:
3 weeks ago
TotalyRosssome wrote:
3 weeks ago
Hold up, in the GUI updates there is an f2000 type gun in the first rifle slot... new updates on future guns sneak peak in this update?
It's the FAD
Lmao I'm stupid
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Post by Elentsar_Inseles » 2 weeks ago

First off, FANTASTIC update. We have been waiting for many of these "Quality of Life" changes. I am curious about the new sound system though. When I first played the update, I could never tell which direction the ZH-29 shots were coming from, nor how far off they were. Does it only work with earbuds or something?

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Post by TotalyRosssome » 2 weeks ago

Elentsar_Inseles wrote:
2 weeks ago
First off, FANTASTIC update. We have been waiting for many of these "Quality of Life" changes. I am curious about the new sound system though. When I first played the update, I could never tell which direction the ZH-29 shots were coming from, nor how far off they were. Does it only work with earbuds or something?
If you have a speaker system there is no way you are going to hear where something is coming from. If you have a headset you can hear where it is coming from. Idk about earbuds.
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uwu what’s this

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Post by Hky » 2 weeks ago

Elentsar_Inseles wrote:
2 weeks ago
First off, FANTASTIC update. We have been waiting for many of these "Quality of Life" changes. I am curious about the new sound system though. When I first played the update, I could never tell which direction the ZH-29 shots were coming from, nor how far off they were. Does it only work with earbuds or something?
The stereo sound is made up of two mono sounds which are supposed to pan out 4 meters to the left/right of the shooter when heard by another player for a weak stereo effect. It is meant to preserve directional audio

Your description seems to suggest that this sound system is bugged somehow. I'll look into it and try to figure out what might be wrong.

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Post by Turbo » 2 weeks ago

eyy our map is up
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みあがいっちばーん!

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Post by Elentsar_Inseles » 2 weeks ago

Thanks Guys. And again, Fantastic update!

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Post by asdfpoo » 2 weeks ago

"Fixed a bug where sometimes players would not be able to receive guns nor open the shop"
Nope, still happens.
give me the z u c c

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