Search found 80 matches

by pale1
1 month ago
Forum: Suggestions
Topic: Additional Modifications
Replies: 5
Views: 275

Re: Additional Modifications

Incendiary rounds seem pretty neat and would look great with a flame particle effect upon impact (perhaps a light firework spark). I'd like to see more pistol mods too since right now we don't have any.
by pale1
2 months ago
Forum: General Discussions
Topic: Weapon Upgrade System Rework
Replies: 20
Views: 563

Re: Weapon Upgrade System Rework

This might be a controversial opinion but I think it would be a cool idea to just reset everyone's levels. I kind of want to play from the beginning again to experience these new changes as a new player would.
by pale1
2 months ago
Forum: Suggestions
Topic: Suggestion for the lobby system
Replies: 10
Views: 394

Re: Suggestion for the lobby system

I agree with your post but I don't think people will start conflict if the server splits into two groups (one liking INF and the other liking PVP). There's just no circumstance, that isn't easily avoidable, that would cause conflict that I can think of.
by pale1
2 months ago
Forum: Suggestions
Topic: Infected Class Rework
Replies: 3
Views: 187

Re: Infected Class Rework

Turbo wrote:
2 months ago
Trapper should get a device that is like Frost's Welcome Mats, basically stopping the zombie/whoever got stuck in it for like 5 seconds and have a cooldown of 30 seconds.
Isn't that the same thing as the Bear Trap?
by pale1
2 months ago
Forum: Suggestions
Topic: A full rework of Infected
Replies: 4
Views: 215

Re: A full rework of Infected

I tries to remedy this with the ammo system, hoping that survivors would run out rather quickly if they did not die to infected. I could attempt to give the infected a damage boost until half the survivors are infected. I could also try to place infected spawns away from moving players so it's easi...
by pale1
2 months ago
Forum: Suggestions
Topic: Infected Class Rework
Replies: 3
Views: 187

Infected Class Rework

The current infected classes are boring and bland. Here are some new spicy ones: Infected Team Undead Chief An even balance of offense and support. Mob: Evoker Stats: Damage - 2/5 Health - 3/5 Speed - 3/5 Skills: Paranoia - Induces paranoia in survivors: survivors will see each other as zombies for ...
by pale1
2 months ago
Forum: Suggestions
Topic: A full rework of Infected
Replies: 4
Views: 215

A full rework of Infected

For those of you who have been around for a while, you probably remember the Infected gamemode as a guncolony staple, and though it wasn't the most popular gamemode it certainly gave us all something to do until it was removed. Obviously it was very exciting news that the gamemode had returned in an...
by pale1
4 months ago
Forum: Suggestions
Topic: Picking up Weapons
Replies: 8
Views: 398

Re: Picking up Weapons

I think another solution to this could be to make the reload key F and the drop key the normal Q if possible. Since pale touched on how the swap items in hand key doesn't have a function in guncolony, we can make reloading the funciton of it and make Q have it's original key. Although it might take...
by pale1
4 months ago
Forum: Suggestions
Topic: Picking up Weapons
Replies: 8
Views: 398

Picking up Weapons

Picking up weapons off the ground in Guncolony is incredibly inconvenient. So inconvenient in fact, that many new players don't even know that it's a feature. Closing your inventory to drop a weapon is a break in the constant action that defines good Guncolony gameplay. I suggest we bind the "F" key...